#pragma once
#include "Gamestate.h"
#include "UITexture.h"
#include "Text.h"

namespace nf {
	class IntroGamestate : public Gamestate {
	public:
		IntroGamestate(Application* app);

		void onEnter() override;

		void update(double deltaTime) override;
		void render(Renderer& renderer) override;

		void onExit() override;
	private:
		int m_counter;
		UITexture logoTex;
		Text text;
	};
}