Normal maps now work as expected

This commit is contained in:
grayson committed 2021-09-28 13:51:48 -05:00
1 parent bf2c02e240
commit 037ad47468
7 files changed
+69 -23

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+9 -2
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@@ -52,6 +52,13 @@ void MainState::update(double deltaTime) {
camera->moveLeft(speed * deltaTime);
}
static double offset = 0.0;
if (app->isKeyHeld(NFI_UP))
offset += 2.0 * deltaTime;
if (app->isKeyHeld(NFI_DOWN))
offset -= 2.0 * deltaTime;
test.setRotation(offset * 10.0, 0.0, 0.0);
light.setPosition(nf::Vec3(std::sin(circle) * 10.0, 5.0, std::cos(circle) * 10.0));
circle += 2.0 * deltaTime;
@@ -70,8 +77,8 @@ void MainState::render(nf::Renderer& renderer) {
renderer.render(test);
renderer.render(plane);
renderer.render(light);
renderer.render(light2);
renderer.render(light3);
/*renderer.render(light2);
renderer.render(light3);*/
renderer.render(text);
renderer.render(uiTex);
renderer.render(button);