Normal maps now work as expected
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bf2c02e240
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037ad47468
7 files changed
+69
-23
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@@ -52,6 +52,13 @@ void MainState::update(double deltaTime) {
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camera->moveLeft(speed * deltaTime);
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}
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static double offset = 0.0;
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if (app->isKeyHeld(NFI_UP))
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offset += 2.0 * deltaTime;
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if (app->isKeyHeld(NFI_DOWN))
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offset -= 2.0 * deltaTime;
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test.setRotation(offset * 10.0, 0.0, 0.0);
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light.setPosition(nf::Vec3(std::sin(circle) * 10.0, 5.0, std::cos(circle) * 10.0));
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circle += 2.0 * deltaTime;
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@@ -70,8 +77,8 @@ void MainState::render(nf::Renderer& renderer) {
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renderer.render(test);
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renderer.render(plane);
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renderer.render(light);
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renderer.render(light2);
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renderer.render(light3);
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/*renderer.render(light2);
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renderer.render(light3);*/
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renderer.render(text);
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renderer.render(uiTex);
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renderer.render(button);
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