diff --git a/Game/src/Game.cpp b/Game/src/Game.cpp
index 29554ef..c8a9eed 100644
--- a/Game/src/Game.cpp
+++ b/Game/src/Game.cpp
@@ -4,7 +4,7 @@
using namespace nf;
int main(int argc, char* argv[]) {
- Config conf = { 1280, 720, false, "Test"};
+ Config conf = { 1280, 720, false, "Example Game"};
Application app(conf);
//app.setWindowIcon(...);
// app.setWindowCursor(...);
diff --git a/NothinFancy/src/NatvisFile.natvis b/NothinFancy/NatvisFile.natvis
similarity index 100%
rename from NothinFancy/src/NatvisFile.natvis
rename to NothinFancy/NatvisFile.natvis
diff --git a/NothinFancy/NothinFancy.vcxproj b/NothinFancy/NothinFancy.vcxproj
index 2b54896..f1c08cb 100644
--- a/NothinFancy/NothinFancy.vcxproj
+++ b/NothinFancy/NothinFancy.vcxproj
@@ -205,7 +205,7 @@
-
+
diff --git a/NothinFancy/NothinFancy.vcxproj.filters b/NothinFancy/NothinFancy.vcxproj.filters
index d07be53..908f155 100644
--- a/NothinFancy/NothinFancy.vcxproj.filters
+++ b/NothinFancy/NothinFancy.vcxproj.filters
@@ -49,6 +49,6 @@
-
+
\ No newline at end of file
diff --git a/NothinFancy/src/Application.cpp b/NothinFancy/src/Application.cpp
index a67505b..1aef96f 100644
--- a/NothinFancy/src/Application.cpp
+++ b/NothinFancy/src/Application.cpp
@@ -234,6 +234,7 @@ namespace nf {
case WM_MENUCHAR: {
return MNC_CLOSE << 16;
}
+ //TODO: mouse position input
case WM_LBUTTONDOWN: {
app->m_input[1] = true;
return 0;
@@ -280,7 +281,6 @@ namespace nf {
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
- //TODO: Fill out events
}
void Application::createOpenGLContext() {
@@ -322,6 +322,7 @@ namespace nf {
wglMakeCurrent(m_hdc, m_hglrc);
wglSwapIntervalEXT(0);
Log("OpenGL version: " + std::string((char*)glGetString(GL_VERSION)));
+ //TODO: Move default vertex array to Renderer
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
diff --git a/notes.txt b/notes.txt
index f1d4d84..86822e2 100644
--- a/notes.txt
+++ b/notes.txt
@@ -17,10 +17,11 @@ Remember to use tasks (//TODO: )
*Namespaced
*Debug and log system
*NatVis
-Config changing
+*Config changing
*Alt-Enter
*File IO functions
-Input (mouse position)
+*Keyboard and mouse click input
+Mouse position input
Audio
*Game states
Text rendering