Added two render layers and the basic rendering pipeline; Fixed fullscreen graphics; No shader re-binding
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@@ -10,11 +10,10 @@ void MainState::onEnter() {
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}
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void MainState::update(double deltaTime) {
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}
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void MainState::render() {
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static Renderer& renderer = *m_app->getRenderer();
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}
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void MainState::onExit() {
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