Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time

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grayson committed 2021-09-08 02:09:20 -05:00
1 parent 6e3a576fef
commit 2d3b3653ff
29 files changed
+260 -108

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@@ -230,6 +230,7 @@
<ClInclude Include="src\include\Input.h" />
<ClInclude Include="src\include\Light.h" />
<ClInclude Include="src\include\Model.h" />
<ClInclude Include="src\include\NFObject.h" />
<ClInclude Include="src\include\NothinFancy.h" />
<ClInclude Include="src\include\Renderer.h" />
<ClInclude Include="src\include\Shader.h" />