Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
This commit is contained in:
1 parent
6e3a576fef
commit
2d3b3653ff
29 files changed
+260
-108
No files matched your search
@@ -230,6 +230,7 @@
|
||||
<ClInclude Include="src\include\Input.h" />
|
||||
<ClInclude Include="src\include\Light.h" />
|
||||
<ClInclude Include="src\include\Model.h" />
|
||||
<ClInclude Include="src\include\NFObject.h" />
|
||||
<ClInclude Include="src\include\NothinFancy.h" />
|
||||
<ClInclude Include="src\include\Renderer.h" />
|
||||
<ClInclude Include="src\include\Shader.h" />
|
||||
|
||||
Reference in new issue
Block a user