Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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@@ -146,6 +146,9 @@
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<ClInclude Include="src\include\Cubemap.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\NFObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="NatvisFile.natvis" />
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