Fixed intro gamestate
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d74035fc64
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4b14362a04
@ -142,6 +142,7 @@ namespace nf {
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void Renderer::doFrame(Camera* camera, double dT) {
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void Renderer::doFrame(Camera* camera, double dT) {
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//Begin frame
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//Begin frame
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, m_app->getConfig().width, m_app->getConfig().height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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camera->bind(m_entityShader, m_cubemapShader);
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camera->bind(m_entityShader, m_cubemapShader);
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