Finished debug logger for now; Started work on the main window and fullscreen functionality

This commit is contained in:
Grayson Riffe (Desktop) 2021-08-14 15:48:52 -05:00
parent 41d043726c
commit 5777478858
8 changed files with 141 additions and 17 deletions

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@ -121,6 +121,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -154,6 +155,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
<ItemGroup>

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@ -4,9 +4,11 @@ using namespace nf;
int main(int argc, char* argv[]) {
Config conf = { 1280, 720, false };
Config conf = { 1280, 720, false, "Test"};
Application app(conf);
//Create game states, load some assets, launch loop that continually updates and renders the current state and switches states when appropriate.
//Show window
return 0;
}

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@ -1,13 +1,84 @@
#include "Application.h"
#include "Utility.h"
#include <iostream>
//TODO: delete this
namespace nf {
DEBUGINIT;
Application::Application(Config& config) :
m_currentConfig(config)
m_currentConfig(config),
m_wndPlacement{ sizeof(m_wndPlacement) }
{
std::cin.get();
Log("Creating NF application");
Log("Width: " + std::to_string(m_currentConfig.width) + ", Height: " + std::to_string(m_currentConfig.height) + ", Fullscreen: " + std::to_string(m_currentConfig.fullscreen) + ", Title: " + m_currentConfig.title);
m_hInst = GetModuleHandle(NULL);
registerWindowClass();
RECT windowSize = getWindowRect();
m_window = CreateWindowEx(NULL, m_wclassName, toWide(m_currentConfig.title), WS_OVERLAPPED | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, 1280, windowSize.bottom, NULL, NULL, m_hInst, NULL);
if(m_currentConfig.fullscreen) toggleFullscreen();
showWindow(true);
}
}
Config& Application::getConfig() {
return m_currentConfig;
}
void Application::showWindow(bool show) {
if (show)
ShowWindow(m_window, SW_SHOW);
else
ShowWindow(m_window, SW_HIDE);
}
void Application::registerWindowClass() {
m_wclassName = L"NFClass";
WNDCLASS wclass = { };
wclass.lpszClassName = m_wclassName;
//TODO: Add custom cursor and window icon at request of frontend using future resource format
wclass.hInstance = m_hInst;
wclass.lpfnWndProc = Application::WindowProc;
RegisterClass(&wclass);
}
void Application::toggleFullscreen() {
DWORD wndStyle = GetWindowLong(m_window, GWL_STYLE);
if (wndStyle & WS_OVERLAPPEDWINDOW) {
GetWindowPlacement(m_window, &m_wndPlacement);
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi);
SetWindowLong(m_window, GWL_STYLE, wndStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(m_window, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
else {
SetWindowLong(m_window, GWL_STYLE, wndStyle | WS_OVERLAPPEDWINDOW);
SetWindowPlacement(m_window, &m_wndPlacement);
SetWindowPos(m_window, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
}
RECT Application::getWindowRect() {
int w = m_currentConfig.width;
int h = m_currentConfig.height;
RECT temp = { };
temp.right = w;
temp.bottom = h;
AdjustWindowRect(&temp, WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, false);
temp.right -= temp.left;
temp.bottom -= temp.top;
return temp;
}
LRESULT CALLBACK Application::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);//TODO: Fill out events
}
Application::~Application() {
}
}

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@ -1,9 +1,40 @@
//TODO: Debug logger
//TODO: Argument parser
//TODO: Resource pack reader
//TODO: File IO functions
#include "Utility.h"
#include "Config.h"
#include <Windows.h>
namespace nf {
#ifdef _DEBUG
void Debug::LogImp(const char* in) {
std::chrono::duration<float> time = getCurrentTime();
std::printf("[%.4f] Debug: %s\n", time.count(), in);
}
void Debug::LogImp(const std::string& in) {
std::chrono::duration<float> time = getCurrentTime();
std::printf("[%.4f] Debug: %s\n", time.count(), in.c_str());
}
void Debug::ErrorImp(const char* in, const char* filename, int line) {
std::chrono::duration<float> time = getCurrentTime();
HANDLE cmd = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(cmd, FOREGROUND_RED);
std::printf("[%.4f] Error (%s, %i): %s\n", time.count(), filename, line, in);
SetConsoleTextAttribute(cmd, 7);
CloseHandle(cmd);
}
std::chrono::duration<float> Debug::getCurrentTime() {
std::chrono::steady_clock::time_point now = std::chrono::high_resolution_clock::now();
return now - m_initTime;
}
#endif
const wchar_t* toWide(const char* in) {
int length = std::strlen(in) + 1;
wchar_t* out = new wchar_t[length];
MultiByteToWideChar(CP_ACP, NULL, in, -1, out, length);
return out;
}
}

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@ -8,7 +8,22 @@ namespace nf {
Application(Config& conf);
Application() = delete;
Application(Application& other) = delete;
Config& getConfig();
void showWindow(bool show);
~Application();
private:
void registerWindowClass();
void toggleFullscreen();
RECT getWindowRect();
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
Config m_currentConfig;
HINSTANCE m_hInst;
LPCWSTR m_wclassName;
HWND m_window;
WINDOWPLACEMENT m_wndPlacement;
};
}

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@ -3,8 +3,9 @@
namespace nf {
struct Config {
public:
int m_width;
int m_height;
bool m_fullscreen;
int width;
int height;
bool fullscreen;
const char* title;
};
}

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@ -1,28 +1,29 @@
#pragma once
#include <chrono>
#include <iostream>
#include <string>
namespace nf {
#ifdef _DEBUG
#define __FILENAME__ strrchr(__FILE__, '\\') + 1
#define DEBUGINIT std::chrono::steady_clock::time_point Debug::m_initTime = std::chrono::high_resolution_clock::now();
#define Log(x) Debug::LogImp(x) s
#define Log(x) Debug::LogImp(x)
#define Error(x) Debug::ErrorImp(x,__FILENAME__, __LINE__);\
DebugBreak();
class Debug {
private:
static std::chrono::steady_clock::time_point m_initTime;
static std::chrono::duration<float> getCurrentTime();
public:
static void LogImp(char* in);
static void LogImp(std::string& in);
static void ErrorImp(char* in, char* filename, int line);
static void LogImp(const char* in);
static void LogImp(const std::string& in);
static void ErrorImp(const char* in, const char* filename, int line);
};
#else
#define DEBUGINIT
#define Log(x)
#define Error(x)
#endif
const wchar_t* toWide(const char* in);
}

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@ -20,7 +20,8 @@ NatVis
Command line options
Video options
Alt-Enter
Writing settings to file (Executable directory)
File IO functions
Options file (Executable directory)
Input
Audio
Game states