Added Entity and transformations with GLM; Minor changes
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@@ -3,16 +3,20 @@
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MainState::MainState(nf::Application* app) :
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Gamestate(app)
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{
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}
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void MainState::onEnter() {
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Log("MainState onEnter!");
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}
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void MainState::update(double deltaTime) {
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}
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void MainState::render(nf::Renderer& renderer) {
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}
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void MainState::onExit() {
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