Finished reworking asset builder; Models are now cooked when built
This commit is contained in:
1 parent
cc0316ff80
commit
7a93befa14
20 files changed
+291
-475
No files matched your search
@@ -1,6 +1,4 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -30,4 +28,4 @@ struct TempMaterial {
|
||||
|
||||
void cookModel(std::string& in, std::string& MTLin, std::string& out);
|
||||
void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl);
|
||||
void getNeededImages(std::string mtl, std::set<std::string>& set);
|
||||
std::vector<std::string> getNeededTextures(std::string mtl);
|
||||
@@ -1,4 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
void cookTexture(const std::string& in, std::string& out);
|
||||
Reference in new issue
Block a user