Finished reworking asset builder; Models are now cooked when built

This commit is contained in:
grayson committed 2021-12-14 03:04:56 -06:00
1 parent cc0316ff80
commit 7a93befa14
20 files changed
+291 -475

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@@ -1,6 +1,4 @@
#pragma once
#include <string>
#include <set>
#include <unordered_map>
#include <vector>
@@ -30,4 +28,4 @@ struct TempMaterial {
void cookModel(std::string& in, std::string& MTLin, std::string& out);
void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl);
void getNeededImages(std::string mtl, std::set<std::string>& set);
std::vector<std::string> getNeededTextures(std::string mtl);
-4
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@@ -1,4 +0,0 @@
#pragma once
#include <string>
void cookTexture(const std::string& in, std::string& out);