Added clickable buttons; Custom button textures can be specified; Added default cubemap
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@@ -9,7 +9,7 @@ out vec4 color;
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void main() {
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vec3 tc;
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tc = vec3(-texCoord.x, texCoord.y, texCoord.z);
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if (texCoord.y > 0.99 || texCoord.y < -0.99) {
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if (texCoord.y > 0.999999 || texCoord.y < -0.999999) {
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tc = vec3(texCoord.x, texCoord.y, texCoord.z);
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}
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color = texture(cm, tc);
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@@ -91,7 +91,7 @@ int main(int argc, char* argv[]) {
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}
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std::set<std::string> extensions;
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extensions.insert({ "obj", "png", "shader", "ttf" });
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extensions.insert({ "obj", "png", "jpg", "shader", "ttf" });
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unsigned int dirCount = 0;
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const std::filesystem::path workingDir = std::filesystem::current_path();
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