Moved to MSVC v143, moved headers into a folder, and added texts to the example

This commit is contained in:
grayson committed 2021-11-30 01:10:28 -06:00
1 parent 3b5b608ae9
commit 9101000b97
98 files changed
+190041 -190857

No files matched your search

+15 -6
View File
@@ -1,19 +1,28 @@
@page install Installation
@tableofcontents
This page details how to install NF in a MSVC project.
This page details how to get started with the engine by using the template project.
@section prereq Prerequisites
In order to create an NF application, you must first have the following:
In order to develop an NF application, you must first have the following:
- Visual Studio 2022 or later (MSVC v143 or later)
- A 64 bit computer as NF is 64 bit only
- A 64 bit computer as **NF is 64 bit only**
- A compatible graphics card (See @ref issues)
- Apt C++ knowledge
- The engine itself
@todo Link download here?
@section projSetup Step One: Project Setup
The current version of the engine can be downloaded [here](http://mrgrapedave.com/nf/nf.zip).
---
@section projSetup Step One: Template Setup
Inside the zip file, you will find:
- **example** - The example app complete with the source and a build
- **manual** - An offline version of this manual
- **index.html** - The homepage
- **template** - A template MSVC project with options already setup to work well with the engine
@note kdlsjfldksjf
+4 -2
View File
@@ -2,5 +2,7 @@
This page includes the known issues of the engine in order of importance.
1. Shader compilation errors
- This issue is caused by differences in graphics drivers and what exact OpenGL shader code they will compile. **This issue will be attended to soon.**
1. Shader compilation errors and black objects
- This issue is caused by differences in graphics drivers and what exact OpenGL shader code
they expect. Currently, Nvidia work perfectly, Intel partially works,
and AMD doesn't run. **This issue will be attended to soon.**
+2 -2
View File
@@ -2,8 +2,8 @@
Nothin' Fancy (abbreviated as NF) is an experimental 3D game engine written in C++
for Windows. It was created by Grayson Riffe in 2021. This manual aims to aid the end-user
with using this engine to create games and visualizations. It contains a user guide and
the API reference.
with using this engine to create games and visualizations. It contains the
[user guide](tutorial.html) and the [API reference](namespaces.html).
@image html logofull.png "Engine Logo" width=200px