Added Gamestate class
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@@ -192,11 +192,13 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\Application.cpp" />
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<ClCompile Include="src\Gamestates\Gamestate.cpp" />
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<ClCompile Include="src\Utility.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\include\Application.h" />
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<ClInclude Include="src\include\Config.h" />
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<ClInclude Include="src\include\Gamestate.h" />
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<ClInclude Include="src\include\NothinFancy.h" />
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<ClInclude Include="src\include\Utility.h" />
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</ItemGroup>
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@@ -21,6 +21,9 @@
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<ClCompile Include="src\Utility.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\Gamestates\Gamestate.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\include\Config.h">
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@@ -35,5 +38,8 @@
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<ClInclude Include="src\include\Application.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Gamestate.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -5,10 +5,6 @@
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#include "GL\wglew.h"
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#endif
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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namespace nf {
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DEBUGINIT;
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@@ -0,0 +1,7 @@
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#include "Gamestate.h"
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namespace nf {
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Gamestate::Gamestate() {
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}
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}
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@@ -47,4 +47,9 @@ namespace nf {
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MultiByteToWideChar(CP_ACP, NULL, in, -1, out, length);
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return out;
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}
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}
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//Nvidia Optimius support
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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@@ -0,0 +1,13 @@
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#pragma once
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namespace nf {
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class Gamestate {
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public:
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Gamestate();
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virtual void onEnter();
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virtual void onExit();
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private:
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//Resource stuff
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};
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}
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