diff --git a/NothinFancy/src/Application.cpp b/NothinFancy/src/Application.cpp index d7c61df..e10787f 100644 --- a/NothinFancy/src/Application.cpp +++ b/NothinFancy/src/Application.cpp @@ -112,25 +112,25 @@ namespace nf { void Application::startMainThread() { createOpenGLContext(); while (m_running) { - m_fpsDuration = std::chrono::steady_clock::now() - m_frameClock; - if (m_fpsDuration.count() >= m_minFrametime) { - m_deltaTime = m_fpsDuration.count(); - glClear(GL_COLOR_BUFFER_BIT); - m_currentState->update(); - m_currentState->render(); - SwapBuffers(m_hdc); - m_frames++; - m_frameClock = std::chrono::steady_clock::now(); - } + m_deltaTime = m_fpsDuration.count(); + glClear(GL_COLOR_BUFFER_BIT); + m_currentState->update(); + m_currentState->render(); + SwapBuffers(m_hdc); + m_frames++; m_fpsClock2 = std::chrono::steady_clock::now(); m_fpsDuration = m_fpsClock2 - m_fpsClock1; if (m_fpsDuration.count() >= 1.0) { m_fpsClock1 = std::chrono::steady_clock::now(); - glClearColor(1.0f, 0.0f, 0.0f, 1.0f); m_FPS = m_frames; m_frames = 0; - Log((int)glGetError()); + Log(m_FPS); } + m_fpsDuration = std::chrono::steady_clock::now() - m_frameClock; + while (m_fpsDuration.count() < m_minFrametime) { + m_fpsDuration = std::chrono::steady_clock::now() - m_frameClock; + } + m_frameClock = std::chrono::steady_clock::now(); } m_currentState->onExit(); } diff --git a/notes.txt b/notes.txt index 4c4cb73..ab8b712 100644 --- a/notes.txt +++ b/notes.txt @@ -16,15 +16,14 @@ Remember to use tasks (//TODO: ) *Separate project *Namespaced *Debug and log system -NatVis -Command line options +*NatVis Video options *Alt-Enter File IO functions Options file (Executable directory) Input Audio -Game states +*Game states Text rendering UI elements Resource system and custom format