Optimized model loader

This commit is contained in:
Grayson Riffe (Laptop) 2021-11-03 14:03:49 -05:00
parent 2059e4b7db
commit bae89e65a1
4 changed files with 109 additions and 95 deletions

View File

@ -234,9 +234,9 @@ namespace nf {
} }
} }
assetContents = assetContents.substr(assetContents.find("\n") + 1); assetContents = assetContents.substr(assetContents.find("\n") + 1);
model->data = new char[assetSize + 1]; model->data = new char[assetSize];
std::memcpy(model->data, &assetContents[0], assetSize); std::memcpy(model->data, &assetContents[0], assetSize);
model->data[assetSize] = '\0'; model->size = assetSize;
if (packName == "base.nfpack") if (packName == "base.nfpack")
model->isBaseAsset = true; model->isBaseAsset = true;
m_assets[assetName] = model; m_assets[assetName] = model;

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@ -2,6 +2,7 @@
#include <map> #include <map>
#include <algorithm> #include <algorithm>
#include <sstream>
#include "glm/glm.hpp" #include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp" #include "glm/gtc/matrix_transform.hpp"
#include "GL/glew.h" #include "GL/glew.h"
@ -13,122 +14,68 @@
namespace nf { namespace nf {
Model::Model(AModel* model, bool physicsExport) : Model::Model(AModel* model, bool physicsExport) :
m_base(model->isBaseAsset) m_base(model->isBaseAsset),
m_newMtl("newmtl"),
m_newLine("\n")
{ {
if (model->neededTextures.size() > 32) if (model->neededTextures.size() > 32)
Error("Model exceedes 32 texture limit!"); Error("Model exceedes 32 texture limit!");
std::string obj = model->data; std::vector<char> file(model->data, model->data + model->size);
size_t startMtlPos = obj.find("newmtl"); size_t mtlPos = std::search(file.begin(), file.end(), m_newMtl, m_newMtl + std::strlen(m_newMtl)) - file.begin();
std::string mtl = obj.substr(startMtlPos); std::vector<char> mtl(&file[mtlPos], &file[0] + file.size());
struct TempMaterial {
std::vector<float> outVB;
std::vector<float> unindexedVB;
std::vector<unsigned int> vbIndices;
std::vector<float> outTC;
std::vector<float> unindexedTC;
std::vector<unsigned int> tcIndices;
std::vector<float> outVN;
std::vector<float> unindexedVN;
std::vector<unsigned int> vnIndices;
std::vector<float> unindexedTan;
std::vector<float> outTan;
std::vector<unsigned int> outIB;
unsigned int ibCount = 0;
std::string diffuseTextureName;
Vec3 diffuseColor;
std::string specularTextureName;
std::string normalTextureName;
float shininess = 1.0f;
};
std::unordered_map<std::string, TempMaterial*> mats; std::unordered_map<std::string, TempMaterial*> mats;
std::string currMat; parseMaterials(mats, mtl);
while (true) {
char line[500];
int result = sscanf_s(mtl.c_str(), "\n%s", line, (unsigned)_countof(line));
if (result == EOF)
break;
if (std::strcmp(line, "newmtl") == 0) {
char matName[100];
sscanf_s(mtl.c_str(), "\nnewmtl %s\n", matName, (unsigned)_countof(matName));
currMat = matName;
mats[currMat] = new TempMaterial;
}
else if (std::strcmp(line, "Kd") == 0) {
float r = 0.0, g = 0.0, b = 0.0;
sscanf_s(mtl.c_str(), "\nKd %f %f %f\n", &r, &g, &b);
mats[currMat]->diffuseColor = Vec3(r, g, b);
}
else if (std::strcmp(line, "map_Kd") == 0) {
char texName[100];
sscanf_s(mtl.c_str(), "\nmap_Kd %s\n", texName, (unsigned)_countof(texName));
mats[currMat]->diffuseTextureName = (std::string)texName;
}
else if (std::strcmp(line, "map_Ks") == 0) {
char texName[100];
sscanf_s(mtl.c_str(), "\nmap_Ks %s\n", texName, (unsigned)_countof(texName));
mats[currMat]->specularTextureName = (std::string)texName;
}
else if (std::strcmp(line, "map_Bump") == 0) {
char texName[100];
sscanf_s(mtl.c_str(), "\nmap_Bump %s\n", texName, (unsigned)_countof(texName));
mats[currMat]->normalTextureName = (std::string)texName;
}
else if (std::strcmp(line, "Ns") == 0) {
float s = 0.0;
sscanf_s(mtl.c_str(), "\nNs %f\n", &s);
mats[currMat]->shininess = s;
}
size_t pos = mtl.find(line) + strlen(line);
mtl = mtl.substr(pos);
}
std::string file = obj.substr(0, startMtlPos); std::vector<char> obj(&file[0], &file[mtlPos]);
std::vector<float> vbRaw, tcRaw, vnRaw; std::vector<float> vbRaw, tcRaw, vnRaw;
std::string usingMat; std::string usingMat;
bool tcPresent = false, vnPresent = false; bool tcPresent = false, vnPresent = false;
size_t position = 0;
while (true) { while (true) {
char line[500]; size_t nextLine = std::search(obj.begin() + position, obj.end(), m_newLine, m_newLine + std::strlen(m_newLine)) - (obj.begin() + position);
int remove = 0; if (!nextLine)
int result = sscanf_s(file.c_str(), "\n%s", line, (unsigned)_countof(line));
if (result == EOF)
break; break;
if (std::strcmp(line, "v") == 0) { std::vector<char> line(&obj[position], &obj[position + nextLine]);
float x = 0.0, y = 0.0, z = 0.0; position += nextLine + 1;
sscanf_s(file.c_str(), "\nv %f %f %f\n", &x, &y, &z); std::stringstream ss(std::string(&line[0], line.size()));
remove = 28; std::string firstWord;
ss >> firstWord;
if (std::strcmp(&firstWord[0], "v") == 0) {
float x = 0.0f, y = 0.0f, z = 0.0f;
ss >> x >> y >> z;
vbRaw.push_back(x); vbRaw.push_back(x);
vbRaw.push_back(y); vbRaw.push_back(y);
vbRaw.push_back(z); vbRaw.push_back(z);
} }
else if (std::strcmp(line, "vt") == 0) { else if (std::strcmp(&firstWord[0], "vt") == 0) {
tcPresent = true; tcPresent = true;
float u = 0.0, v = 0.0; float u = 0.0f, v = 0.0f;
sscanf_s(file.c_str(), "\nvt %f %f\n", &u, &v); ss >> u >> v;
remove = 18;
tcRaw.push_back(u); tcRaw.push_back(u);
tcRaw.push_back(v); tcRaw.push_back(v);
} }
else if (std::strcmp(line, "vn") == 0) { else if (std::strcmp(&firstWord[0], "vn") == 0) {
vnPresent = true; vnPresent = true;
float x = 0.0, y = 0.0, z = 0.0; float x = 0.0f, y = 0.0f, z = 0.0f;
sscanf_s(file.c_str(), "\nvn %f %f %f\n", &x, &y, &z); ss >> x >> y >> z;
remove = 20;
vnRaw.push_back(x); vnRaw.push_back(x);
vnRaw.push_back(y); vnRaw.push_back(y);
vnRaw.push_back(z); vnRaw.push_back(z);
} }
else if (std::strcmp(line, "usemtl") == 0) { else if (std::strcmp(&firstWord[0], "usemtl") == 0) {
char matName[100]; std::string matName;
sscanf_s(file.c_str(), "\nusemtl %s\n", matName, (unsigned)_countof(matName)); ss >> matName;
usingMat = matName; usingMat = matName;
remove = 5;
} }
else if (std::strcmp(line, "f") == 0) { else if (std::strcmp(&firstWord[0], "f") == 0) {
unsigned int vertexIndex[3], uvIndex[3], vnIndex[3]; unsigned int vertexIndex[3], uvIndex[3], vnIndex[3];
sscanf_s(file.c_str(), "\nf %d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0], &uvIndex[0], &vnIndex[0], &vertexIndex[1], &uvIndex[1], &vnIndex[1], &vertexIndex[2], &uvIndex[2], &vnIndex[2]); char temp;
remove = 15; ss >> vertexIndex[0] >> temp >> uvIndex[0] >> temp >> vnIndex[0] >> vertexIndex[1] >> temp >> uvIndex[1] >> temp >> vnIndex[1] >> vertexIndex[2] >> temp >> uvIndex[2] >> temp >> vnIndex[2];
if (ss.rdbuf()->in_avail() > 1)
Error("Model has non-triangle faces!");
mats[usingMat]->vbIndices.push_back(vertexIndex[0]); mats[usingMat]->vbIndices.push_back(vertexIndex[0]);
mats[usingMat]->vbIndices.push_back(vertexIndex[1]); mats[usingMat]->vbIndices.push_back(vertexIndex[1]);
mats[usingMat]->vbIndices.push_back(vertexIndex[2]); mats[usingMat]->vbIndices.push_back(vertexIndex[2]);
@ -139,9 +86,6 @@ namespace nf {
mats[usingMat]->vnIndices.push_back(vnIndex[1]); mats[usingMat]->vnIndices.push_back(vnIndex[1]);
mats[usingMat]->vnIndices.push_back(vnIndex[2]); mats[usingMat]->vnIndices.push_back(vnIndex[2]);
} }
size_t pos = file.find(line) + strlen(line) + remove;
file.erase(0, pos);
} }
if (!tcPresent) if (!tcPresent)
@ -311,6 +255,53 @@ namespace nf {
Application::getApp()->getPhysicsEngine()->addMesh(this, vboPositions); Application::getApp()->getPhysicsEngine()->addMesh(this, vboPositions);
} }
void Model::parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl) {
std::string currMat;
size_t position = 0;
while (true) {
size_t nextLine = std::search(mtl.begin() + position, mtl.end(), m_newLine, m_newLine + std::strlen(m_newLine)) - (mtl.begin() + position);
if (position + nextLine >= mtl.size())
break;
std::vector<char> line(&mtl[position], &mtl[position + nextLine]);
position += nextLine + 1;
std::stringstream ss(std::string(&line[0], line.size()));
std::string firstWord;
ss >> firstWord;
if (std::strcmp(&firstWord[0], "newmtl") == 0) {
std::string matName;
ss >> matName;
currMat = matName;
mats[currMat] = new TempMaterial;
}
else if (std::strcmp(&firstWord[0], "Kd") == 0) {
float r = 0.0f, g = 0.0f, b = 0.0f;
ss >> r >> g >> b;
mats[currMat]->diffuseColor = Vec3(r, g, b);
}
else if (std::strcmp(&firstWord[0], "map_Kd") == 0) {
std::string texName;
ss >> texName;
mats[currMat]->diffuseTextureName = texName;
}
else if (std::strcmp(&firstWord[0], "map_Ks") == 0) {
std::string texName;
ss >> texName;
mats[currMat]->specularTextureName = texName;
}
else if (std::strcmp(&firstWord[0], "map_Bump") == 0) {
std::string texName;
ss >> texName;
mats[currMat]->normalTextureName = texName;
}
else if (std::strcmp(&firstWord[0], "Ns") == 0) {
float s = 0.0f;
ss >> s;
mats[currMat]->shininess = s;
}
}
}
void Model::render(Shader* shader, bool onlyDepth, unsigned int count) { void Model::render(Shader* shader, bool onlyDepth, unsigned int count) {
m_vao->bind(); m_vao->bind();
m_ib->bind(); m_ib->bind();

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@ -23,7 +23,6 @@ namespace nf {
struct AModel : Asset { struct AModel : Asset {
Model* loadedModel = nullptr; Model* loadedModel = nullptr;
std::unordered_map<std::string, ATexture*> neededTextures; std::unordered_map<std::string, ATexture*> neededTextures;
~AModel() override; ~AModel() override;

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@ -19,10 +19,34 @@ namespace nf {
~Model(); ~Model();
private: private:
void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::string& mtl); struct TempMaterial {
std::vector<float> outVB;
std::vector<float> unindexedVB;
std::vector<unsigned int> vbIndices;
std::vector<float> outTC;
std::vector<float> unindexedTC;
std::vector<unsigned int> tcIndices;
std::vector<float> outVN;
std::vector<float> unindexedVN;
std::vector<unsigned int> vnIndices;
std::vector<float> unindexedTan;
std::vector<float> outTan;
std::vector<unsigned int> outIB;
unsigned int ibCount = 0;
std::string diffuseTextureName;
Vec3 diffuseColor;
std::string specularTextureName;
std::string normalTextureName;
float shininess = 1.0f;
};
void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl);
bool m_base; bool m_base;
std::vector<std::tuple<Texture*, Texture*, Texture*, float, float, float, float>> m_materials; std::vector<std::tuple<Texture*, Texture*, Texture*, float, float, float, float>> m_materials;
const char* m_newMtl;
const char* m_newLine;
const std::string m_hasDiffString = "hasDiffuseTex["; const std::string m_hasDiffString = "hasDiffuseTex[";
const std::string m_diffString = "diffuseTexture["; const std::string m_diffString = "diffuseTexture[";
const std::string m_diffColorString = "diffuseColor["; const std::string m_diffColorString = "diffuseColor[";