Optimized model loader
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2059e4b7db
commit
bae89e65a1
@ -234,9 +234,9 @@ namespace nf {
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}
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}
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assetContents = assetContents.substr(assetContents.find("\n") + 1);
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model->data = new char[assetSize + 1];
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model->data = new char[assetSize];
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std::memcpy(model->data, &assetContents[0], assetSize);
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model->data[assetSize] = '\0';
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model->size = assetSize;
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if (packName == "base.nfpack")
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model->isBaseAsset = true;
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m_assets[assetName] = model;
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@ -2,6 +2,7 @@
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#include <map>
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#include <algorithm>
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#include <sstream>
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#include "glm/glm.hpp"
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#include "glm/gtc/matrix_transform.hpp"
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#include "GL/glew.h"
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@ -13,122 +14,68 @@
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namespace nf {
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Model::Model(AModel* model, bool physicsExport) :
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m_base(model->isBaseAsset)
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m_base(model->isBaseAsset),
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m_newMtl("newmtl"),
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m_newLine("\n")
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{
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if (model->neededTextures.size() > 32)
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Error("Model exceedes 32 texture limit!");
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std::string obj = model->data;
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size_t startMtlPos = obj.find("newmtl");
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std::string mtl = obj.substr(startMtlPos);
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struct TempMaterial {
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std::vector<float> outVB;
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std::vector<float> unindexedVB;
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std::vector<unsigned int> vbIndices;
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std::vector<float> outTC;
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std::vector<float> unindexedTC;
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std::vector<unsigned int> tcIndices;
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std::vector<float> outVN;
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std::vector<float> unindexedVN;
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std::vector<unsigned int> vnIndices;
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std::vector<float> unindexedTan;
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std::vector<float> outTan;
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std::vector<unsigned int> outIB;
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unsigned int ibCount = 0;
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std::vector<char> file(model->data, model->data + model->size);
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size_t mtlPos = std::search(file.begin(), file.end(), m_newMtl, m_newMtl + std::strlen(m_newMtl)) - file.begin();
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std::vector<char> mtl(&file[mtlPos], &file[0] + file.size());
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std::string diffuseTextureName;
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Vec3 diffuseColor;
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std::string specularTextureName;
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std::string normalTextureName;
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float shininess = 1.0f;
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};
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std::unordered_map<std::string, TempMaterial*> mats;
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std::string currMat;
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while (true) {
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char line[500];
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int result = sscanf_s(mtl.c_str(), "\n%s", line, (unsigned)_countof(line));
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if (result == EOF)
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break;
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if (std::strcmp(line, "newmtl") == 0) {
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char matName[100];
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sscanf_s(mtl.c_str(), "\nnewmtl %s\n", matName, (unsigned)_countof(matName));
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currMat = matName;
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mats[currMat] = new TempMaterial;
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}
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else if (std::strcmp(line, "Kd") == 0) {
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float r = 0.0, g = 0.0, b = 0.0;
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sscanf_s(mtl.c_str(), "\nKd %f %f %f\n", &r, &g, &b);
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mats[currMat]->diffuseColor = Vec3(r, g, b);
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}
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else if (std::strcmp(line, "map_Kd") == 0) {
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char texName[100];
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sscanf_s(mtl.c_str(), "\nmap_Kd %s\n", texName, (unsigned)_countof(texName));
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mats[currMat]->diffuseTextureName = (std::string)texName;
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}
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else if (std::strcmp(line, "map_Ks") == 0) {
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char texName[100];
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sscanf_s(mtl.c_str(), "\nmap_Ks %s\n", texName, (unsigned)_countof(texName));
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mats[currMat]->specularTextureName = (std::string)texName;
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}
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else if (std::strcmp(line, "map_Bump") == 0) {
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char texName[100];
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sscanf_s(mtl.c_str(), "\nmap_Bump %s\n", texName, (unsigned)_countof(texName));
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mats[currMat]->normalTextureName = (std::string)texName;
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}
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else if (std::strcmp(line, "Ns") == 0) {
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float s = 0.0;
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sscanf_s(mtl.c_str(), "\nNs %f\n", &s);
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mats[currMat]->shininess = s;
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}
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size_t pos = mtl.find(line) + strlen(line);
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mtl = mtl.substr(pos);
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}
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parseMaterials(mats, mtl);
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std::string file = obj.substr(0, startMtlPos);
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std::vector<char> obj(&file[0], &file[mtlPos]);
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std::vector<float> vbRaw, tcRaw, vnRaw;
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std::string usingMat;
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bool tcPresent = false, vnPresent = false;
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size_t position = 0;
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while (true) {
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char line[500];
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int remove = 0;
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int result = sscanf_s(file.c_str(), "\n%s", line, (unsigned)_countof(line));
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if (result == EOF)
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size_t nextLine = std::search(obj.begin() + position, obj.end(), m_newLine, m_newLine + std::strlen(m_newLine)) - (obj.begin() + position);
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if (!nextLine)
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break;
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if (std::strcmp(line, "v") == 0) {
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float x = 0.0, y = 0.0, z = 0.0;
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sscanf_s(file.c_str(), "\nv %f %f %f\n", &x, &y, &z);
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remove = 28;
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std::vector<char> line(&obj[position], &obj[position + nextLine]);
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position += nextLine + 1;
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std::stringstream ss(std::string(&line[0], line.size()));
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std::string firstWord;
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ss >> firstWord;
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if (std::strcmp(&firstWord[0], "v") == 0) {
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float x = 0.0f, y = 0.0f, z = 0.0f;
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ss >> x >> y >> z;
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vbRaw.push_back(x);
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vbRaw.push_back(y);
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vbRaw.push_back(z);
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}
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else if (std::strcmp(line, "vt") == 0) {
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else if (std::strcmp(&firstWord[0], "vt") == 0) {
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tcPresent = true;
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float u = 0.0, v = 0.0;
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sscanf_s(file.c_str(), "\nvt %f %f\n", &u, &v);
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remove = 18;
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float u = 0.0f, v = 0.0f;
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ss >> u >> v;
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tcRaw.push_back(u);
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tcRaw.push_back(v);
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}
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else if (std::strcmp(line, "vn") == 0) {
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else if (std::strcmp(&firstWord[0], "vn") == 0) {
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vnPresent = true;
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float x = 0.0, y = 0.0, z = 0.0;
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sscanf_s(file.c_str(), "\nvn %f %f %f\n", &x, &y, &z);
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remove = 20;
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float x = 0.0f, y = 0.0f, z = 0.0f;
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ss >> x >> y >> z;
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vnRaw.push_back(x);
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vnRaw.push_back(y);
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vnRaw.push_back(z);
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}
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else if (std::strcmp(line, "usemtl") == 0) {
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char matName[100];
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sscanf_s(file.c_str(), "\nusemtl %s\n", matName, (unsigned)_countof(matName));
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else if (std::strcmp(&firstWord[0], "usemtl") == 0) {
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std::string matName;
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ss >> matName;
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usingMat = matName;
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remove = 5;
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}
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else if (std::strcmp(line, "f") == 0) {
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else if (std::strcmp(&firstWord[0], "f") == 0) {
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unsigned int vertexIndex[3], uvIndex[3], vnIndex[3];
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sscanf_s(file.c_str(), "\nf %d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0], &uvIndex[0], &vnIndex[0], &vertexIndex[1], &uvIndex[1], &vnIndex[1], &vertexIndex[2], &uvIndex[2], &vnIndex[2]);
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remove = 15;
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char temp;
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ss >> vertexIndex[0] >> temp >> uvIndex[0] >> temp >> vnIndex[0] >> vertexIndex[1] >> temp >> uvIndex[1] >> temp >> vnIndex[1] >> vertexIndex[2] >> temp >> uvIndex[2] >> temp >> vnIndex[2];
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if (ss.rdbuf()->in_avail() > 1)
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Error("Model has non-triangle faces!");
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mats[usingMat]->vbIndices.push_back(vertexIndex[0]);
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mats[usingMat]->vbIndices.push_back(vertexIndex[1]);
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mats[usingMat]->vbIndices.push_back(vertexIndex[2]);
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@ -139,9 +86,6 @@ namespace nf {
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mats[usingMat]->vnIndices.push_back(vnIndex[1]);
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mats[usingMat]->vnIndices.push_back(vnIndex[2]);
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}
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size_t pos = file.find(line) + strlen(line) + remove;
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file.erase(0, pos);
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}
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if (!tcPresent)
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@ -311,6 +255,53 @@ namespace nf {
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Application::getApp()->getPhysicsEngine()->addMesh(this, vboPositions);
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}
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void Model::parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl) {
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std::string currMat;
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size_t position = 0;
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while (true) {
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size_t nextLine = std::search(mtl.begin() + position, mtl.end(), m_newLine, m_newLine + std::strlen(m_newLine)) - (mtl.begin() + position);
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if (position + nextLine >= mtl.size())
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break;
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std::vector<char> line(&mtl[position], &mtl[position + nextLine]);
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position += nextLine + 1;
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std::stringstream ss(std::string(&line[0], line.size()));
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std::string firstWord;
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ss >> firstWord;
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if (std::strcmp(&firstWord[0], "newmtl") == 0) {
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std::string matName;
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ss >> matName;
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currMat = matName;
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mats[currMat] = new TempMaterial;
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}
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else if (std::strcmp(&firstWord[0], "Kd") == 0) {
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float r = 0.0f, g = 0.0f, b = 0.0f;
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ss >> r >> g >> b;
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mats[currMat]->diffuseColor = Vec3(r, g, b);
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}
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else if (std::strcmp(&firstWord[0], "map_Kd") == 0) {
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std::string texName;
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ss >> texName;
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mats[currMat]->diffuseTextureName = texName;
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}
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else if (std::strcmp(&firstWord[0], "map_Ks") == 0) {
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std::string texName;
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ss >> texName;
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mats[currMat]->specularTextureName = texName;
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}
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else if (std::strcmp(&firstWord[0], "map_Bump") == 0) {
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std::string texName;
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ss >> texName;
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mats[currMat]->normalTextureName = texName;
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}
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else if (std::strcmp(&firstWord[0], "Ns") == 0) {
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float s = 0.0f;
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ss >> s;
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mats[currMat]->shininess = s;
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}
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}
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}
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void Model::render(Shader* shader, bool onlyDepth, unsigned int count) {
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m_vao->bind();
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m_ib->bind();
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@ -23,7 +23,6 @@ namespace nf {
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struct AModel : Asset {
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Model* loadedModel = nullptr;
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std::unordered_map<std::string, ATexture*> neededTextures;
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~AModel() override;
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@ -19,10 +19,34 @@ namespace nf {
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~Model();
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private:
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void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::string& mtl);
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struct TempMaterial {
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std::vector<float> outVB;
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std::vector<float> unindexedVB;
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std::vector<unsigned int> vbIndices;
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std::vector<float> outTC;
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std::vector<float> unindexedTC;
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std::vector<unsigned int> tcIndices;
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std::vector<float> outVN;
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std::vector<float> unindexedVN;
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std::vector<unsigned int> vnIndices;
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std::vector<float> unindexedTan;
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std::vector<float> outTan;
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std::vector<unsigned int> outIB;
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unsigned int ibCount = 0;
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std::string diffuseTextureName;
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Vec3 diffuseColor;
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std::string specularTextureName;
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std::string normalTextureName;
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float shininess = 1.0f;
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};
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void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl);
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bool m_base;
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std::vector<std::tuple<Texture*, Texture*, Texture*, float, float, float, float>> m_materials;
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const char* m_newMtl;
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const char* m_newLine;
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const std::string m_hasDiffString = "hasDiffuseTex[";
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const std::string m_diffString = "diffuseTexture[";
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const std::string m_diffColorString = "diffuseColor[";
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