diff --git a/NothinFancy/src/Renderer/Drawable/Entity.cpp b/NothinFancy/src/Renderer/Drawable/Entity.cpp index f16be9a..b76abf3 100644 --- a/NothinFancy/src/Renderer/Drawable/Entity.cpp +++ b/NothinFancy/src/Renderer/Drawable/Entity.cpp @@ -47,7 +47,6 @@ namespace nf { model = glm::rotate(model, glm::radians(m_rotation.y), glm::vec3(0.0, 1.0, 0.0)); model = glm::rotate(model, glm::radians(m_rotation.z), glm::vec3(0.0, 0.0, 1.0)); model = glm::scale(model, glm::vec3(m_scale.x, m_scale.y, m_scale.z)); - //TODO: fill out model matrix shader->setUniform("model", model); } diff --git a/NothinFancy/src/include/NothinFancy.h b/NothinFancy/src/include/NothinFancy.h index 15f0fa8..5afc391 100644 --- a/NothinFancy/src/include/NothinFancy.h +++ b/NothinFancy/src/include/NothinFancy.h @@ -23,7 +23,6 @@ namespace nf { Entity(); void create(const void* vertexBufferData, const size_t vertexBufferSize, const void* indexBufferData, size_t indexBufferCount); - //TODO: Do this using loaded assets somehow void setLocation(float x, float y, float z); void setRotation(float x, float y, float z); void setScale(float x);