Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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@@ -112,10 +112,7 @@
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<PostBuildEvent>
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<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
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<Message>Copying default NF resources</Message>
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</PostBuildEvent>
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<PostBuildEvent />
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@@ -143,10 +140,7 @@
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<PostBuildEvent>
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<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
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<Message>Copying default NF resources</Message>
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</PostBuildEvent>
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<PostBuildEvent />
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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@@ -170,10 +164,7 @@
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<PostBuildEvent>
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<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
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<Message>Copying default NF resources</Message>
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</PostBuildEvent>
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<PostBuildEvent />
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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@@ -201,10 +192,7 @@
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<PostBuildEvent>
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<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
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<Message>Copying default NF resources</Message>
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</PostBuildEvent>
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<PostBuildEvent />
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\Application.cpp" />
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@@ -227,7 +215,6 @@
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<ClInclude Include="src\include\Assets.h" />
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<ClInclude Include="src\include\Camera.h" />
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<ClInclude Include="src\include\Entity.h" />
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<ClInclude Include="src\include\resource.h" />
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<ClInclude Include="src\include\Application.h" />
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<ClInclude Include="src\include\Config.h" />
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<ClInclude Include="src\include\Drawable.h" />
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@@ -251,9 +238,6 @@
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<None Include="res\defaultShader\fragment.shader" />
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<None Include="res\defaultShader\vertex.shader" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="NothinFancy.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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