Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes

This commit is contained in:
grayson committed 2021-09-01 13:08:21 -05:00
1 parent 48821afd76
commit c0f7634b5f
32 files changed
+5062 -224

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+4 -20
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@@ -112,10 +112,7 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
<PostBuildEvent />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -143,10 +140,7 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
<PostBuildEvent />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -170,10 +164,7 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
<PostBuildEvent />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -201,10 +192,7 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
<PostBuildEvent />
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\Application.cpp" />
@@ -227,7 +215,6 @@
<ClInclude Include="src\include\Assets.h" />
<ClInclude Include="src\include\Camera.h" />
<ClInclude Include="src\include\Entity.h" />
<ClInclude Include="src\include\resource.h" />
<ClInclude Include="src\include\Application.h" />
<ClInclude Include="src\include\Config.h" />
<ClInclude Include="src\include\Drawable.h" />
@@ -251,9 +238,6 @@
<None Include="res\defaultShader\fragment.shader" />
<None Include="res\defaultShader\vertex.shader" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="NothinFancy.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>