Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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@@ -104,9 +104,6 @@
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<ClInclude Include="src\include\Model.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\include\Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@@ -127,9 +124,4 @@
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<None Include="res\defaultShader\vertex.shader" />
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<None Include="res\defaultShader\fragment.shader" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="NothinFancy.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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