3D sound now updates in realtime
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98d093c285
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@@ -135,6 +135,6 @@ move "*.nfpack" "$(OutDir)assets\"</Command>
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<_delete Include="$(OutDir)**\*" />
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</ItemGroup>
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<Delete Files="@(_delete)" />
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<RemoveDir Directories="$(OUTDIR)" />
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<RemoveDir Directories="$(OUTDIR)" />
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</Target>
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</Project>
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+2
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@@ -7,9 +7,10 @@ int main(int argc, char* argv[]) {
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//app.setWindowIcon(...);
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// app.setWindowCursor(...);
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//Has to be on the heap for some reason
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MainState* test = new MainState;
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app.addState(test, "Main State");
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app.addDefaultState("Main State");
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app.setDefaultState("Main State");
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app.run();
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@@ -67,8 +67,11 @@ void MainState::update(double deltaTime) {
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if (button.isClicked())
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app->changeState("Main State");
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if (button.isClicked() || app->isKeyPressed(NFI_SPACE))
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sound.play();
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if (button2.isClicked() || app->isKeyHeld(NFI_SPACE))
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sound.play(true);
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if (app->isKeyPressed(NFI_O))
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sound.stop();
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if (app->isKeyPressed(NFI_ESCAPE))
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app->quit();
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