diff --git a/.gitignore b/.gitignore index 1f4da7d..3eebb35 100644 --- a/.gitignore +++ b/.gitignore @@ -2,5 +2,5 @@ bin/ int/ dep/ -*aps +*.aps *.res \ No newline at end of file diff --git a/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmback.png b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmback.png new file mode 100644 index 0000000..c23a742 Binary files /dev/null and b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmback.png differ diff --git a/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmbottom.png b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmbottom.png new file mode 100644 index 0000000..67eda80 Binary files /dev/null and b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmbottom.png differ diff --git a/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmfront.png b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmfront.png new file mode 100644 index 0000000..b1000fc Binary files /dev/null and b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmfront.png differ diff --git a/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmleft.png b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmleft.png new file mode 100644 index 0000000..61537b0 Binary files /dev/null and b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmleft.png differ diff --git a/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmright.png b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmright.png new file mode 100644 index 0000000..6337433 Binary files /dev/null and b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmright.png differ diff --git a/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmtop.png b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmtop.png new file mode 100644 index 0000000..45d70ed Binary files /dev/null and b/NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmtop.png differ diff --git a/notes.txt b/notes.txt index e203a24..2849f7c 100644 --- a/notes.txt +++ b/notes.txt @@ -30,13 +30,13 @@ Separate Model and UIElement from Drawable *Mouse position input Audio *Game states -Text rendering -UI elements +*Text rendering +*UI elements *Resource system and custom format *Read model objs And animations (Is this realistic?) -Layered batch renderer -Lighting? (Or is this part of the game's shaders?) +*Layered renderer +*Lighting Multithreading and async tasks (For audio and loading?) *Figure out format for storing resources OUTSIDE of exe (compressed format?)