Tidied up code and fixed an Alt-Enter bug
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@@ -55,10 +55,9 @@ namespace nf {
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const double m_minFrametime = 1.0 / m_targetFPS;
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int m_FPS;
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//Inactive states states to potentially be loaded during the Application's lifetime
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//Inactive states states to potentially be active during the Application's lifetime
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//Mapped to const char* to be referenced later in the frontend
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std::unordered_map<const char*, IGamestate*> m_states;
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//The currently active and loaded states where the top-most is the current one
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std::vector<IGamestate*> m_activeStates;
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IntroGamestate* m_sIntro;
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IGamestate* m_DefaultState;
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bool m_defaultStateAdded = false;
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