Set up the intro gamestate; Added opacity and scale controls to UI elements

This commit is contained in:
grayson committed 2021-09-06 03:01:11 -05:00
1 parent 9158de2f39
commit cdcd8a1994
19 files changed
+136 -56

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@@ -4,10 +4,11 @@ in vec2 texCoord;
uniform sampler2D text;
uniform vec3 textColor;
uniform float opacity;
out vec4 color;
void main() {
vec4 temp = vec4(1.0, 1.0, 1.0, texture(text, texCoord).r);
color = vec4(textColor.xyz, 1.0) * temp;
color = vec4(textColor.xyz, opacity) * temp;
}
@@ -3,9 +3,12 @@
in vec2 texCoord;
uniform sampler2D tex;
uniform float opacity;
out vec4 color;
void main() {
color = texture(tex, texCoord);
vec3 texColor = texture(tex, texCoord).rgb;
color = vec4(texColor.rgb, opacity);
}
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