Started a versioning system
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@ -16,6 +16,7 @@ namespace nf {
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m_stateChange(false),
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m_stateChangeStarted(false)
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{
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NFLog("Nothin' Fancy v" + (std::string)NFVERSION);
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NFLog("Constructing application");
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NFLog("Width: " + std::to_string(m_currentConfig.width) + ", Height: " + std::to_string(m_currentConfig.height) + ", Fullscreen: " + (m_currentConfig.fullscreen ? "true" : "false") + ", Title: " + m_currentConfig.title);
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@ -16,6 +16,11 @@
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* ~~~
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*/
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namespace nf {
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/**
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* @ingroup macros
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* Current version of the engine in the format major.minor.patch
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*/
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#define NFVERSION "0.5.0"
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#if defined(_DEBUG) || defined(doxygen)
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//Strips __FILE__ down to only the name of the file
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#define __FILENAME__ strrchr(__FILE__, '\\') + 1
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@ -5,7 +5,7 @@
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#---------------------------------------------------------------------------
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DOXYFILE_ENCODING = UTF-8
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PROJECT_NAME = "Nothin' Fancy"
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PROJECT_NUMBER = 0.1
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PROJECT_NUMBER = 0.5.0
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PROJECT_BRIEF = "C++ 3D Game Engine"
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PROJECT_LOGO = images/logo.png
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OUTPUT_DIRECTORY = .
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