Reworked frame timing again; Reworked input

This commit is contained in:
grayson committed 2021-08-30 23:52:26 -05:00
1 parent 9fcd8240e4
commit d628bbb184
8 files changed
+313 -300

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+23 -23
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@@ -1,24 +1,24 @@
#include "MainState.h"
MainState::MainState(nf::Application* app) :
Gamestate(app)
{
}
void MainState::onEnter() {
Log("MainState onEnter!");
}
void MainState::update(double deltaTime) {
}
void MainState::render(nf::Renderer& renderer) {
}
void MainState::onExit() {
Log("MainState onExit!");
#include "MainState.h"
MainState::MainState(nf::Application* app) :
Gamestate(app)
{
}
void MainState::onEnter() {
Log("MainState onEnter!");
}
void MainState::update(double deltaTime) {
}
void MainState::render(nf::Renderer& renderer) {
}
void MainState::onExit() {
Log("MainState onExit!");
}
+15 -15
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@@ -1,16 +1,16 @@
#pragma once
#include "NothinFancy.h"
class MainState : public nf::Gamestate {
public:
MainState(nf::Application* app);
void onEnter() override;
void update(double deltaTime) override;
void render(nf::Renderer& renderer) override;
void onExit() override;
private:
#pragma once
#include "NothinFancy.h"
class MainState : public nf::Gamestate {
public:
MainState(nf::Application* app);
void onEnter() override;
void update(double deltaTime) override;
void render(nf::Renderer& renderer) override;
void onExit() override;
private:
};