Reworked frame timing again; Reworked input

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grayson committed 2021-08-30 23:52:26 -05:00
1 parent 9fcd8240e4
commit d628bbb184
8 files changed
+313 -300

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@@ -70,7 +70,7 @@ namespace nf {
void Renderer::doFrame() {
glViewport(0, 0, m_app->getConfig().width, m_app->getConfig().height);
proj = glm::perspective(glm::radians(45.0f), (float)m_app->getConfig().width / (float)m_app->getConfig().height, 0.1f, 100.0f);
proj = glm::perspective(glm::radians(45.0f), (float)m_app->getConfig().width / (float)m_app->getConfig().height, 0.1f, 100000.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (Entity* draw : m_lGame) {