Added basic shadows to directional lights; Probably needs to be refined
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@@ -0,0 +1,5 @@
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#version 330 core
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void main() {
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}
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@@ -0,0 +1,12 @@
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#version 330 core
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layout(location = 0) in vec3 pos;
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uniform mat4 lightSpace;
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uniform mat4 model;
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out vec3 texCoord;
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void main() {
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gl_Position = lightSpace * model * vec4(pos, 1.0);
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}
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