Added Model and default shader; Organization

This commit is contained in:
grayson committed 2021-08-26 00:23:56 -05:00
1 parent 1c638bdcb9
commit d74f808a17
23 files changed
+293 -64

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@@ -1,11 +1,9 @@
#include "NothinFancy.h"
#include "MainState.h"
using namespace nf;
int main(int argc, char* argv[]) {
Config conf = { 1280, 720, false, "Example Game"};
Application app(conf);
nf::Config conf = { 1280, 720, false, "Example Game"};
nf::Application app(conf);
//app.setWindowIcon(...);
// app.setWindowCursor(...);
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@@ -1,6 +1,6 @@
#include "MainState.h"
MainState::MainState(Application* app) :
MainState::MainState(nf::Application* app) :
Gamestate(app)
{
}
@@ -13,7 +13,7 @@ void MainState::update(double deltaTime) {
}
void MainState::render() {
static Renderer& renderer = *m_app->getRenderer();
static nf::Renderer& renderer = *m_app->getRenderer();
}
void MainState::onExit() {
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@@ -3,7 +3,7 @@
class MainState : public nf::Gamestate {
public:
MainState(Application* app);
MainState(nf::Application* app);
void onEnter() override;