Added Model and default shader; Organization

This commit is contained in:
grayson committed 2021-08-26 00:23:56 -05:00
1 parent 1c638bdcb9
commit d74f808a17
23 files changed
+293 -64

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+27 -1
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@@ -112,6 +112,10 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -139,6 +143,10 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -162,6 +170,10 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -189,12 +201,17 @@
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent>
<Command>copy "$(IntDir)$(ProjectName).res" "$(SolutionDir)Game\dep\nf.res"</Command>
<Message>Copying default NF resources</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\Application.cpp" />
<ClCompile Include="src\Gamestate.cpp" />
<ClCompile Include="src\IntroGamestate.cpp" />
<ClCompile Include="src\Renderer\Drawable.cpp" />
<ClCompile Include="src\Renderer\Drawable\Drawable.cpp" />
<ClCompile Include="src\Renderer\Drawable\Model.cpp" />
<ClCompile Include="src\Renderer\IndexBuffer.cpp" />
<ClCompile Include="src\Renderer\Renderer.cpp" />
<ClCompile Include="src\Renderer\Shader.cpp" />
@@ -203,6 +220,7 @@
<ClCompile Include="src\Utility.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\resource.h" />
<ClInclude Include="src\include\Application.h" />
<ClInclude Include="src\include\Config.h" />
<ClInclude Include="src\include\Drawable.h" />
@@ -210,6 +228,7 @@
<ClInclude Include="src\include\IndexBuffer.h" />
<ClInclude Include="src\include\IntroGamestate.h" />
<ClInclude Include="src\include\Input.h" />
<ClInclude Include="src\include\Model.h" />
<ClInclude Include="src\include\NothinFancy.h" />
<ClInclude Include="src\include\Renderer.h" />
<ClInclude Include="src\include\Shader.h" />
@@ -220,6 +239,13 @@
<ItemGroup>
<Natvis Include="NatvisFile.natvis" />
</ItemGroup>
<ItemGroup>
<None Include="res\defaultShader\fragment.shader" />
<None Include="res\defaultShader\vertex.shader" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="NothinFancy.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>