Refactored game loop to use less CPU
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@@ -5,7 +5,7 @@ namespace nf {
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m_count = count;
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glGenBuffers(1, &m_id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), data, GL_STATIC_DRAW);//TODO: See if I need to change this to dynamic
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), data, GL_STATIC_DRAW);
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}
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void IndexBuffer::bind() const {
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