Refactored game loop to use less CPU

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grayson committed 2021-08-23 01:13:53 -05:00
1 parent c3dd5a22b1
commit e238e35bb2
5 files changed
+13 -13

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@@ -5,7 +5,7 @@ namespace nf {
m_count = count;
glGenBuffers(1, &m_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), data, GL_STATIC_DRAW);//TODO: See if I need to change this to dynamic
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), data, GL_STATIC_DRAW);
}
void IndexBuffer::bind() const {