Rewrote Gamestate to be a class instead of an interface; Added layers
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@@ -192,6 +192,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\Application.cpp" />
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<ClCompile Include="src\Gamestate.cpp" />
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<ClCompile Include="src\IntroGamestate.cpp" />
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<ClCompile Include="src\Renderer\Drawable.cpp" />
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<ClCompile Include="src\Renderer\IndexBuffer.cpp" />
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@@ -205,7 +206,7 @@
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<ClInclude Include="src\include\Application.h" />
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<ClInclude Include="src\include\Config.h" />
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<ClInclude Include="src\include\Drawable.h" />
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<ClInclude Include="src\include\IGamestate.h" />
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<ClInclude Include="src\include\Gamestate.h" />
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<ClInclude Include="src\include\IndexBuffer.h" />
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<ClInclude Include="src\include\IntroGamestate.h" />
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<ClInclude Include="src\include\Input.h" />
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