Added state changing

This commit is contained in:
grayson committed 2021-08-18 13:54:06 -05:00
1 parent c63fd0ec88
commit e8bc0903e6
11 files changed
+99 -24

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+9 -3
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@@ -1,8 +1,10 @@
#pragma once
#include "Config.h"
#include "Utility.h"
#include "IntroGamestate.h"
#include <Windows.h>
#include <chrono>
#include <unordered_map>
#include <vector>
namespace nf {
@@ -14,8 +16,9 @@ namespace nf {
void setWindowIcon(HANDLE hIcon);
void setWindowCursor(HCURSOR hCursor);
void addState(IGamestate* in);
void addDefaultState(IGamestate* in);
void addState(const char* stateName, IGamestate* state);
void addDefaultState(const char* stateName);
void changeState(const char* stateName);
void run();
void showWindow(bool show);
const Config& getConfig() const;
@@ -23,6 +26,7 @@ namespace nf {
~Application();
private:
void addIntroState();
void registerWindowClass();
void toggleFullscreen();
RECT getWindowRect() const;
@@ -52,10 +56,12 @@ namespace nf {
int m_FPS;
//Inactive states states to potentially be loaded during the Application's lifetime
std::vector<IGamestate*> m_states;
std::unordered_map<const char*, IGamestate*> m_states;
//The currently active and loaded states where the top-most is the current one
std::vector<IGamestate*> m_activeStates;
IntroGamestate* m_sIntro;
IGamestate* m_DefaultState;
bool m_defaultStateAdded = false;
IGamestate* m_currentState;
};
}
+1
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@@ -1,4 +1,5 @@
#include "IGamestate.h"
#include "Utility.h"
namespace nf {
class IntroGamestate : public IGamestate {
+1 -3
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@@ -1,5 +1,3 @@
//Master engine include (Is this even useful?)
#include "Application.h"
#include "Config.h"
#include "Utility.h"
#include "Application.h"
+2 -2
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@@ -10,8 +10,8 @@ namespace nf {
#define DEBUGINIT std::chrono::steady_clock::time_point Debug::m_initTime = std::chrono::high_resolution_clock::now();
#define SleepS(x) std::this_thread::sleep_for(std::chrono::seconds(x))
#define SleepMS(x) std::this_thread::sleep_for(std::chrono::milliseconds(x))
#define Log(x) Debug::LogImp(x)
#define Error(x) Debug::ErrorImp(x,__FILENAME__, __LINE__);\
#define Log(x) nf::Debug::LogImp(x)
#define Error(x) nf::Debug::ErrorImp(x,__FILENAME__, __LINE__);\
DebugBreak();
class Debug {