Fixed some issues in the asset builder; User guide work
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@@ -27,5 +27,6 @@ struct TempMaterial {
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};
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void cookModel(std::string& in, std::string& MTLin, std::string& out);
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void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::vector<char>& mtl);
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std::vector<std::string> getNeededTextures(std::string mtl);
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void parseMaterials(std::unordered_map<std::string, TempMaterial*>& mats, std::string& mtl);
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std::vector<std::string> getNeededTextures(std::string mtl);
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std::string getTextureName(std::stringstream& ss);
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