Added ProdDebug config for end-user debugging; Logger stuff
This commit is contained in:
parent
2bc28afedd
commit
f691da4103
@ -5,6 +5,10 @@
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ProdDebug|x64">
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<Configuration>ProdDebug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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@ -24,6 +28,12 @@
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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@ -39,6 +49,9 @@
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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@ -48,6 +61,11 @@
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<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
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<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
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@ -57,7 +75,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NFDEBUG;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories>
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<ObjectFileName>$(IntDir)obj\</ObjectFileName>
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@ -78,6 +96,37 @@ if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q && goto end) e
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mkdir "$(OutDir)assets"
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move "*.nfpack" "$(OutDir)assets\"
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cd "$(SolutionDir)NothinFancy\assets"
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if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\")</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NFDEBUG;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories>
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<ObjectFileName>$(IntDir)obj\</ObjectFileName>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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<PostBuildEvent>
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<Command>cd assets
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"$(SolutionDir)NFAssetBuilder\bin\x64Release\NFAssetBuilder.exe"
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if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q && goto end) else goto end
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:end
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mkdir "$(OutDir)assets"
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move "*.nfpack" "$(OutDir)assets\"
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cd "$(SolutionDir)NothinFancy\assets"
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if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\")</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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@ -7,6 +7,10 @@
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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@ -5,6 +5,10 @@
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ProdDebug|x64">
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<Configuration>ProdDebug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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@ -31,6 +35,13 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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@ -42,6 +53,9 @@
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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@ -53,11 +67,16 @@
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<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>GLEW_STATIC;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NFDEBUG;GLEW_STATIC;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(ProjectDir)dep\include\</AdditionalIncludeDirectories>
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<ObjectFileName>$(IntDir)obj\</ObjectFileName>
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@ -116,6 +135,43 @@
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<PostBuildEvent />
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<PostBuildEvent>
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<Command>cd assets
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"$(SolutionDir)NFAssetBuilder\bin\x64Release\NFAssetBuilder.exe"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NFDEBUG;GLEW_STATIC;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(ProjectDir)dep\include\</AdditionalIncludeDirectories>
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<ObjectFileName>$(IntDir)obj\</ObjectFileName>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<TreatWarningAsError>true</TreatWarningAsError>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<Lib>
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<AdditionalDependencies>glew32s.lib;opengl32.lib;freetype.lib;xaudio2.lib;Cabinet.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;PhysXFoundation.lib;PhysXCommon.lib;PhysX.lib;PhysXCooking.lib;PhysXExtensions.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Lib>
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<Lib>
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<AdditionalLibraryDirectories>$(ProjectDir)dep\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalOptions>/ignore:4006 %(AdditionalOptions)</AdditionalOptions>
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<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
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</Lib>
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<ProjectReference>
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<LinkLibraryDependencies>true</LinkLibraryDependencies>
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</ProjectReference>
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<PostBuildEvent />
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<PostBuildEvent>
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<Command>cd assets
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"$(SolutionDir)NFAssetBuilder\bin\x64Release\NFAssetBuilder.exe"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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@ -80,7 +80,7 @@ namespace nf {
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void Application::run() {
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NFLog("Running application...");
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#ifdef _DEBUG
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#ifdef NFDEBUG
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Debug::startTimer();
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SetThreadDescription(GetCurrentThread(), L"Input Thread");
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SetConsoleTitle(toWide("Nothin' Fancy v" + (std::string)NFVERSION).data());
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@ -115,9 +115,10 @@ namespace nf {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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mainThread.join();
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#ifdef _DEBUG
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#ifdef NFDEBUG
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Debug::stopTimer();
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#endif
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NFLog("Exited application");
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}
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bool Application::hasCustomWindowIcon() {
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@ -312,7 +313,7 @@ namespace nf {
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}
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void Application::runMainGameThread() {
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#ifdef _DEBUG
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#ifdef NFDEBUG
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SetThreadDescription(GetCurrentThread(), L"Main Engine Thread");
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#endif
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m_renderer = new Renderer(this);
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@ -341,7 +342,7 @@ namespace nf {
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m_fpsDuration = m_fpsClock2 - m_fpsClock1;
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if (m_fpsDuration.count() >= 0.2) {
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m_FPS = (int)std::round(1.0 / m_deltaTime);
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#ifdef _DEBUG
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#ifdef NFDEBUG
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static int i = 0;
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i++;
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if (i % 5 == 0)
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@ -452,7 +453,6 @@ namespace nf {
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break;
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}
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case WM_CLOSE: {
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NFLog("Exiting NF application");
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DestroyWindow(hWnd);
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return 0;
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}
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@ -59,7 +59,7 @@ namespace nf {
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}
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void AudioEngine::runAudioThread() {
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#ifdef _DEBUG
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#ifdef NFDEBUG
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SetThreadDescription(GetCurrentThread(), L"Audio Thread");
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#endif
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//Wait to initialize stuff until the master voice is created if it hasn't been already
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@ -7,7 +7,7 @@
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namespace nf {
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class PhysicsErrorCallback : public PxErrorCallback {
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virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line) {
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#ifdef _DEBUG
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#ifdef NFDEBUG
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Debug::ErrorImp(message, file, line);
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__debugbreak();
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#else
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@ -16,8 +16,10 @@ namespace nf {
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static const float deg2rad = (float)M_PI / 180.0f;
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#ifdef _DEBUG
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NFDEBUGINIT;
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#ifdef NFDEBUG
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std::chrono::steady_clock::time_point Debug::m_initTime = std::chrono::high_resolution_clock::now();
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bool Debug::m_timerStarted = false;
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static HANDLE cmd = GetStdHandle(STD_OUTPUT_HANDLE);
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void Debug::startTimer() {
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m_timerStarted = true;
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@ -31,45 +33,34 @@ namespace nf {
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void Debug::LogImp(const char* in) {
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if(m_timerStarted)
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printCurrentTime();
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std::printf("NF Log: %s\n", in);
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std::printf("NF ");
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SetConsoleTextAttribute(cmd, 6);
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std::printf("Log: ");
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SetConsoleTextAttribute(cmd, 7);
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std::printf("%s\n", in);
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}
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void Debug::LogImp(const std::string& in) {
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if (m_timerStarted)
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printCurrentTime();
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std::printf("NF Log: ");
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std::cout << in << "\n";
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LogImp(in.c_str());
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}
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void Debug::LogImp(int in) {
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if (m_timerStarted)
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printCurrentTime();
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std::printf("NF Log: %i\n", in);
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LogImp(std::to_string(in));
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}
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void Debug::LogImp(float in) {
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if (m_timerStarted)
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printCurrentTime();
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std::printf("NF Log: %.4f\n", in);
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LogImp(std::to_string(in));
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}
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//TODO: Test every Error in release mode
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void Debug::ErrorImp(const char* in, const char* filename, int line) {
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if (m_timerStarted)
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printCurrentTime();
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static HANDLE cmd = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleTextAttribute(cmd, FOREGROUND_RED);
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std::printf("NF Error (%s, %i): %s\n", filename, line, in);
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SetConsoleTextAttribute(cmd, 7);
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}
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void Debug::ErrorImp(const std::string& in, const char* filename, int line) {
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if (m_timerStarted)
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printCurrentTime();
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static HANDLE cmd = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleTextAttribute(cmd, FOREGROUND_RED);
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std::printf("NF Error (%s, %i): ", filename, line);
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std::cout << in << "\n";
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SetConsoleTextAttribute(cmd, 7);
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ErrorImp(in.c_str(), filename, line);
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}
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void Debug::printCurrentTime() {
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@ -91,7 +82,7 @@ namespace nf {
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if (!m_loading)
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NFLog("\"" + m_funcName + (std::string)"\" took " + std::to_string(dur.count() * 1000.0f) + (std::string)" ms.");
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else
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NFLog("Loading took " + std::to_string(dur.count()) + (std::string)" seconds.");
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NFLog("Loading state took " + std::to_string(dur.count()) + (std::string)" seconds.");
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}
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#endif
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@ -21,12 +21,9 @@ namespace nf {
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* Current version of the engine in the format major.minor.patch
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*/
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#define NFVERSION "0.5.0"
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#if defined(_DEBUG) || defined(doxygen)
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#if defined(NFDEBUG) || defined(doxygen)
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//Strips __FILE__ down to only the name of the file
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#define __FILENAME__ strrchr(__FILE__, '\\') + 1
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//Initializes static variables needed for debugging
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#define NFDEBUGINIT std::chrono::steady_clock::time_point Debug::m_initTime = std::chrono::high_resolution_clock::now(); \
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bool Debug::m_timerStarted = false
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/**
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* @defgroup macros Macros
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*
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@ -113,7 +110,7 @@ __debugbreak();}
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#define NFSleepS(x)
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#define NFSleepMS(x)
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#define NFLog(x)
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#define NFError(x) {MessageBox(FindWindow(L"NFClass", NULL), toWide(x).data(), L"NF Engine Error", MB_OK | MB_ICONERROR);\
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#define NFError(x) {MessageBox(FindWindow(L"NFClass", NULL), nf::toWide(x).data(), L"NF Engine Error", MB_OK | MB_ICONERROR);\
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std::exit(-1);}
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#define NFTimeFunc
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#define NFTimerLoad
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@ -414,9 +411,9 @@ std::exit(-1);}
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float w;
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};
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#ifndef NFIMPL
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const std::wstring toWide(const char* in);
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const std::wstring toWide(const std::string& in);
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#ifndef NFIMPL
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Vec4 degToQuat(const Vec3& in);
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#endif
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@ -15,19 +15,26 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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ProdDebug|x64 = ProdDebug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1B9C5361-E301-41BF-97E7-56D65F11E2BB}.Debug|x64.ActiveCfg = Debug|x64
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{1B9C5361-E301-41BF-97E7-56D65F11E2BB}.Debug|x64.Build.0 = Debug|x64
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{1B9C5361-E301-41BF-97E7-56D65F11E2BB}.ProdDebug|x64.ActiveCfg = ProdDebug|x64
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{1B9C5361-E301-41BF-97E7-56D65F11E2BB}.ProdDebug|x64.Build.0 = ProdDebug|x64
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{1B9C5361-E301-41BF-97E7-56D65F11E2BB}.Release|x64.ActiveCfg = Release|x64
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{1B9C5361-E301-41BF-97E7-56D65F11E2BB}.Release|x64.Build.0 = Release|x64
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{B7FEC2D6-1D8F-487E-89CB-FD611FD1AEB6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B7FEC2D6-1D8F-487E-89CB-FD611FD1AEB6}.Debug|x64.Build.0 = Debug|x64
|
||||
{B7FEC2D6-1D8F-487E-89CB-FD611FD1AEB6}.ProdDebug|x64.ActiveCfg = ProdDebug|x64
|
||||
{B7FEC2D6-1D8F-487E-89CB-FD611FD1AEB6}.ProdDebug|x64.Build.0 = ProdDebug|x64
|
||||
{B7FEC2D6-1D8F-487E-89CB-FD611FD1AEB6}.Release|x64.ActiveCfg = Release|x64
|
||||
{B7FEC2D6-1D8F-487E-89CB-FD611FD1AEB6}.Release|x64.Build.0 = Release|x64
|
||||
{771B4AEE-E2C6-4745-AC40-1EF57149612E}.Debug|x64.ActiveCfg = Release|x64
|
||||
{771B4AEE-E2C6-4745-AC40-1EF57149612E}.Debug|x64.Build.0 = Release|x64
|
||||
{771B4AEE-E2C6-4745-AC40-1EF57149612E}.ProdDebug|x64.ActiveCfg = Release|x64
|
||||
{771B4AEE-E2C6-4745-AC40-1EF57149612E}.ProdDebug|x64.Build.0 = Release|x64
|
||||
{771B4AEE-E2C6-4745-AC40-1EF57149612E}.Release|x64.ActiveCfg = Release|x64
|
||||
{771B4AEE-E2C6-4745-AC40-1EF57149612E}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
|
Reference in New Issue
Block a user