Started work on the Renderer and added directory-creating functionality to writeFile

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grayson committed 2021-08-20 14:06:03 -05:00
1 parent 11dc2deb2f
commit f6ffb9f87e
14 files changed
+253 -61

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@@ -24,6 +24,18 @@
<ClCompile Include="src\IntroGamestate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\VertexBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\IndexBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\VertexArray.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\include\Config.h">
@@ -47,6 +59,18 @@
<ClInclude Include="src\include\Input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\VertexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\IndexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\include\VertexArray.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Natvis Include="NatvisFile.natvis" />