Grayson Riffe (Desktop)
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2d3b3653ff
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Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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2021-09-08 02:09:20 -05:00 |
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Grayson Riffe (Laptop)
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da2224e7e9
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Fixed last commit
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2021-09-07 01:13:16 -05:00 |
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Grayson Riffe (Desktop)
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cdcd8a1994
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Set up the intro gamestate; Added opacity and scale controls to UI elements
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2021-09-06 03:01:11 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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29b3f8627e
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Added AssetPack and basic assets
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2021-08-27 22:37:02 -05:00 |
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