16 Commits

Author SHA1 Message Date
Grayson Riffe (Laptop)
3b5b608ae9 Started writing a manual; Lots of changes 2021-11-25 14:01:20 -06:00
Grayson Riffe (Laptop)
be06ee2d20 Added an environment to the example game; AssetPack changes 2021-11-04 13:39:15 -05:00
Grayson Riffe (Laptop)
bae89e65a1 Optimized model loader 2021-11-03 14:03:49 -05:00
Grayson Riffe (Laptop)
d2604e9edc Switched to x64 and added basic 3D sound 2021-10-06 07:46:42 -05:00
Grayson Riffe (Laptop)
e7cd6d8132 Added Sound; Only supports WAV for now 2021-09-16 02:04:18 -05:00
Grayson Riffe (Laptop)
805a1cef1f Added clickable buttons; Custom button textures can be specified; Added default cubemap 2021-09-11 15:33:56 -05:00
Grayson Riffe (Laptop)
39e0c8e808 Added the materials system; Any model can have any number of materials with different textures and properties 2021-09-09 23:18:42 -05:00
Grayson Riffe (Desktop)
2d3b3653ff Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time 2021-09-08 02:09:20 -05:00
Grayson Riffe (Laptop)
da2224e7e9 Fixed last commit 2021-09-07 01:13:16 -05:00
Grayson Riffe (Desktop)
cdcd8a1994 Set up the intro gamestate; Added opacity and scale controls to UI elements 2021-09-06 03:01:11 -05:00
Grayson Riffe (Desktop)
9158de2f39 Added Cubemap 2021-09-06 01:06:47 -05:00
Grayson Riffe (Desktop)
dff0d86558 Added UITexture and font caching 2021-09-02 02:21:27 -05:00
Grayson Riffe (Laptop)
65fd8e89bb Added UIElement and Text; Custom fonts are supported 2021-09-01 19:17:24 -05:00
Grayson Riffe (Laptop)
c0f7634b5f Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes 2021-09-01 13:08:21 -05:00
Grayson Riffe (Laptop)
9fcd8240e4 Added asset loading and OBJ parsing, including indexing 2021-08-30 21:26:06 -05:00
Grayson Riffe (Laptop)
29b3f8627e Added AssetPack and basic assets 2021-08-27 22:37:02 -05:00