16 Commits

Author SHA1 Message Date
Grayson Riffe (Laptop)
3e403681a3 Added physics-related functions to Entity and mouse clicks vs holds 2021-11-02 01:41:53 -05:00
Grayson Riffe (Laptop)
43c3d3930f Entities can now be created dynamically 2021-10-31 23:25:08 -05:00
Grayson Riffe (Laptop)
aa58238162 Physics meshes are now cooked during runtime; Code cleanup 2021-10-29 13:39:42 -05:00
Grayson Riffe (Laptop)
b4c704f5ec Basic physics with boxes 2021-10-25 00:40:44 -05:00
Grayson Riffe (Laptop)
d2604e9edc Switched to x64 and added basic 3D sound 2021-10-06 07:46:42 -05:00
Grayson Riffe (Laptop)
f422d1d138 Added instanced drawing to the GBuffer 2021-10-01 14:16:47 -05:00
Grayson Riffe (Desktop)
d74035fc64 Added basic shadows to directional lights; Probably needs to be refined 2021-09-13 02:37:49 -05:00
Grayson Riffe (Laptop)
39e0c8e808 Added the materials system; Any model can have any number of materials with different textures and properties 2021-09-09 23:18:42 -05:00
Grayson Riffe (Desktop)
2d3b3653ff Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time 2021-09-08 02:09:20 -05:00
Grayson Riffe (Desktop)
9158de2f39 Added Cubemap 2021-09-06 01:06:47 -05:00
Grayson Riffe (Laptop)
65fd8e89bb Added UIElement and Text; Custom fonts are supported 2021-09-01 19:17:24 -05:00
Grayson Riffe (Laptop)
48821afd76 Added Camera and first-person and UI camera types; Added mouse tracking to aid this 2021-09-01 02:04:44 -05:00
Grayson Riffe (Laptop)
9fcd8240e4 Added asset loading and OBJ parsing, including indexing 2021-08-30 21:26:06 -05:00
Grayson Riffe (Laptop)
933d3f1fe9 Added Texture 2021-08-27 17:41:45 -05:00
Grayson Riffe (Laptop)
4f1ea8327a Added projection matrix; Now 3D 2021-08-27 12:57:30 -05:00
Grayson Riffe (Laptop)
5d32976869 Added Entity and transformations with GLM; Minor changes 2021-08-27 01:10:32 -05:00