Grayson Riffe (Laptop)
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b4c704f5ec
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Basic physics with boxes
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2021-10-25 00:40:44 -05:00 |
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Grayson Riffe (Laptop)
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d2604e9edc
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Switched to x64 and added basic 3D sound
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2021-10-06 07:46:42 -05:00 |
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Grayson Riffe (Laptop)
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f422d1d138
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Added instanced drawing to the GBuffer
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2021-10-01 14:16:47 -05:00 |
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Grayson Riffe (Desktop)
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d74035fc64
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Added basic shadows to directional lights; Probably needs to be refined
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2021-09-13 02:37:49 -05:00 |
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Grayson Riffe (Laptop)
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39e0c8e808
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Added the materials system; Any model can have any number of materials with different textures and properties
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2021-09-09 23:18:42 -05:00 |
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Grayson Riffe (Desktop)
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2d3b3653ff
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Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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2021-09-08 02:09:20 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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48821afd76
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Added Camera and first-person and UI camera types; Added mouse tracking to aid this
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2021-09-01 02:04:44 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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933d3f1fe9
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Added Texture
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2021-08-27 17:41:45 -05:00 |
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Grayson Riffe (Laptop)
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4f1ea8327a
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Added projection matrix; Now 3D
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2021-08-27 12:57:30 -05:00 |
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Grayson Riffe (Laptop)
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5d32976869
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Added Entity and transformations with GLM; Minor changes
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2021-08-27 01:10:32 -05:00 |
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