Grayson Riffe (Desktop)
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bf2c02e240
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Fixed crash; Added dev screenshot; Added dependencies into repository
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2021-09-27 23:00:04 -05:00 |
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Grayson Riffe (Laptop)
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bf649f5d9f
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Finished deferred renderer for now
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2021-09-27 14:13:36 -05:00 |
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Grayson Riffe (Laptop)
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be4df5c853
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Completed a simple gBuffer
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2021-09-24 13:16:20 -05:00 |
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Grayson Riffe (Laptop)
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4d4b6d51ae
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Started work on GBuffer and the gBuffer shader
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2021-09-23 08:02:36 -05:00 |
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Grayson Riffe (Laptop)
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e7cd6d8132
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Added Sound; Only supports WAV for now
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2021-09-16 02:04:18 -05:00 |
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Grayson Riffe (Laptop)
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1a8320feab
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Added basic shadows to point lights; Better than directional shadows
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2021-09-13 23:45:42 -05:00 |
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Grayson Riffe (Desktop)
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d74035fc64
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Added basic shadows to directional lights; Probably needs to be refined
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2021-09-13 02:37:49 -05:00 |
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Grayson Riffe (Laptop)
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30e725b2f4
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Added the example application; Added the default window icon
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2021-09-11 17:39:18 -05:00 |
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Grayson Riffe (Laptop)
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805a1cef1f
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Added clickable buttons; Custom button textures can be specified; Added default cubemap
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2021-09-11 15:33:56 -05:00 |
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Grayson Riffe (Laptop)
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8bb59e7b6c
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Input can now deduce pressing and holding keys
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2021-09-10 12:35:19 -05:00 |
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Grayson Riffe (Desktop)
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2d3b3653ff
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Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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2021-09-08 02:09:20 -05:00 |
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Grayson Riffe (Laptop)
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7ea56370d6
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Added fading between states
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2021-09-07 01:08:37 -05:00 |
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Grayson Riffe (Desktop)
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cdcd8a1994
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Set up the intro gamestate; Added opacity and scale controls to UI elements
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2021-09-06 03:01:11 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Laptop)
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5c10fdc1a4
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Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
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2021-09-04 15:51:03 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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48821afd76
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Added Camera and first-person and UI camera types; Added mouse tracking to aid this
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2021-09-01 02:04:44 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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29b3f8627e
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Added AssetPack and basic assets
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2021-08-27 22:37:02 -05:00 |
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Grayson Riffe (Laptop)
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933d3f1fe9
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Added Texture
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2021-08-27 17:41:45 -05:00 |
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Grayson Riffe (Laptop)
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4f1ea8327a
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Added projection matrix; Now 3D
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2021-08-27 12:57:30 -05:00 |
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Grayson Riffe (Laptop)
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bd8df1c2cf
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Removed completed tasks
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2021-08-27 01:22:36 -05:00 |
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Grayson Riffe (Laptop)
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5d32976869
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Added Entity and transformations with GLM; Minor changes
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2021-08-27 01:10:32 -05:00 |
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Grayson Riffe (Laptop)
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d74f808a17
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Added Model and default shader; Organization
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2021-08-26 00:23:56 -05:00 |
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Grayson Riffe (Desktop)
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e17d2e283a
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Rewrote VertexArray to support multiple VBOs; Minor fixes and organization
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2021-08-24 01:26:10 -05:00 |
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Grayson Riffe (Desktop)
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a21c24040d
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Added keyboard and mouse input
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2021-08-19 00:48:33 -05:00 |
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Grayson Riffe (Laptop)
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ea9c4054bd
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Tested state changing
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2021-08-18 14:26:12 -05:00 |
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Grayson Riffe (Laptop)
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e8bc0903e6
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Added state changing
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2021-08-18 13:54:06 -05:00 |
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Grayson Riffe (Laptop)
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41d043726c
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Started work on the debug logger
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2021-08-13 15:15:58 -05:00 |
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