Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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48821afd76
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Added Camera and first-person and UI camera types; Added mouse tracking to aid this
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2021-09-01 02:04:44 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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4f1ea8327a
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Added projection matrix; Now 3D
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2021-08-27 12:57:30 -05:00 |
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Grayson Riffe (Laptop)
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5d32976869
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Added Entity and transformations with GLM; Minor changes
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2021-08-27 01:10:32 -05:00 |
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Grayson Riffe (Laptop)
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d74f808a17
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Added Model and default shader; Organization
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2021-08-26 00:23:56 -05:00 |
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Grayson Riffe (Laptop)
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1c638bdcb9
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Added two render layers and the basic rendering pipeline; Fixed fullscreen graphics; No shader re-binding
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2021-08-25 02:59:04 -05:00 |
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Grayson Riffe (Laptop)
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e35688373e
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Rewrote Gamestate to be a class instead of an interface; Added layers
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2021-08-25 02:58:25 -05:00 |
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Grayson Riffe (Laptop)
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2f4e0ebfac
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Added Drawable, rewrote changing states, and organized class definitions and macros
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2021-08-24 12:31:15 -05:00 |
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Grayson Riffe (Desktop)
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e17d2e283a
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Rewrote VertexArray to support multiple VBOs; Minor fixes and organization
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2021-08-24 01:26:10 -05:00 |
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Grayson Riffe (Laptop)
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a9106ee20e
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Added Shader
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2021-08-22 21:40:50 -05:00 |
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Grayson Riffe (Desktop)
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0724c6a84a
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Added VertexArray
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2021-08-22 03:16:54 -05:00 |
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Grayson Riffe (Laptop)
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99404714e8
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Removed debugging directives
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2021-08-20 14:09:37 -05:00 |
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Grayson Riffe (Laptop)
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f6ffb9f87e
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Started work on the Renderer and added directory-creating functionality to writeFile
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2021-08-20 14:06:03 -05:00 |
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