Grayson Riffe (Laptop)
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0559415e5b
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Added Ogg Vorbis support
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2021-10-21 01:42:50 -05:00 |
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Grayson Riffe (Laptop)
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cdea6c4b64
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Added compression to asset packs
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2021-10-18 14:13:53 -05:00 |
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Grayson Riffe (Laptop)
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d2604e9edc
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Switched to x64 and added basic 3D sound
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2021-10-06 07:46:42 -05:00 |
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Grayson Riffe (Laptop)
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6daa9d8d25
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Added gamma correction, Blinn-Phong shading, and normal map support
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2021-09-16 14:05:42 -05:00 |
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Grayson Riffe (Laptop)
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e7cd6d8132
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Added Sound; Only supports WAV for now
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2021-09-16 02:04:18 -05:00 |
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Grayson Riffe (Laptop)
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805a1cef1f
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Added clickable buttons; Custom button textures can be specified; Added default cubemap
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2021-09-11 15:33:56 -05:00 |
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Grayson Riffe (Laptop)
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cd41123beb
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Multiple assets with the same name cannot be added to packs
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2021-09-10 13:00:14 -05:00 |
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Grayson Riffe (Laptop)
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39e0c8e808
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Added the materials system; Any model can have any number of materials with different textures and properties
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2021-09-09 23:18:42 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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