Grayson Riffe (Desktop)
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a67fb47b46
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Cleaned up gamestate fading
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2021-11-02 02:23:49 -05:00 |
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Grayson Riffe (Laptop)
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3e403681a3
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Added physics-related functions to Entity and mouse clicks vs holds
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2021-11-02 01:41:53 -05:00 |
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Grayson Riffe (Laptop)
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43c3d3930f
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Entities can now be created dynamically
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2021-10-31 23:25:08 -05:00 |
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Grayson Riffe (Laptop)
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aa58238162
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Physics meshes are now cooked during runtime; Code cleanup
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2021-10-29 13:39:42 -05:00 |
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Grayson Riffe (Laptop)
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b4c704f5ec
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Basic physics with boxes
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2021-10-25 00:40:44 -05:00 |
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Grayson Riffe (Laptop)
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1d97a6f543
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Moved the example game's assets
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2021-10-21 13:01:40 -05:00 |
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Grayson Riffe (Laptop)
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0559415e5b
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Added Ogg Vorbis support
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2021-10-21 01:42:50 -05:00 |
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Grayson Riffe (Laptop)
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cdea6c4b64
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Added compression to asset packs
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2021-10-18 14:13:53 -05:00 |
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Grayson Riffe (Laptop)
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c30f159429
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3D sound now updates in realtime
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2021-10-15 14:24:08 -05:00 |
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Grayson Riffe (Laptop)
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98d093c285
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Fixed lib directory
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2021-10-07 13:27:45 -05:00 |
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Grayson Riffe (Laptop)
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d2604e9edc
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Switched to x64 and added basic 3D sound
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2021-10-06 07:46:42 -05:00 |
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Grayson Riffe (Laptop)
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f422d1d138
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Added instanced drawing to the GBuffer
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2021-10-01 14:16:47 -05:00 |
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Grayson Riffe (Laptop)
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ba19742bfe
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Models now draw in a single draw call
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2021-10-01 01:21:27 -05:00 |
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Grayson Riffe (Laptop)
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037ad47468
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Normal maps now work as expected
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2021-09-28 13:51:48 -05:00 |
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Grayson Riffe (Desktop)
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bf2c02e240
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Fixed crash; Added dev screenshot; Added dependencies into repository
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2021-09-27 23:00:04 -05:00 |
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Grayson Riffe (Laptop)
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bf649f5d9f
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Finished deferred renderer for now
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2021-09-27 14:13:36 -05:00 |
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Grayson Riffe (Laptop)
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be4df5c853
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Completed a simple gBuffer
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2021-09-24 13:16:20 -05:00 |
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Grayson Riffe (Laptop)
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6daa9d8d25
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Added gamma correction, Blinn-Phong shading, and normal map support
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2021-09-16 14:05:42 -05:00 |
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Grayson Riffe (Laptop)
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e7cd6d8132
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Added Sound; Only supports WAV for now
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2021-09-16 02:04:18 -05:00 |
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Grayson Riffe (Laptop)
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1a8320feab
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Added basic shadows to point lights; Better than directional shadows
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2021-09-13 23:45:42 -05:00 |
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Grayson Riffe (Desktop)
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d74035fc64
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Added basic shadows to directional lights; Probably needs to be refined
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2021-09-13 02:37:49 -05:00 |
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Grayson Riffe (Desktop)
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b007d3f18e
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Removed the 100 light limit
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2021-09-12 20:18:56 -05:00 |
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Grayson Riffe (Laptop)
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30e725b2f4
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Added the example application; Added the default window icon
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2021-09-11 17:39:18 -05:00 |
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Grayson Riffe (Laptop)
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6e3a576fef
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No longer need to specify an application when creating a game state
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2021-09-07 22:35:44 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Desktop)
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f749b29c31
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Added directional light type
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2021-09-04 20:59:27 -05:00 |
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Grayson Riffe (Laptop)
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5c10fdc1a4
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Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
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2021-09-04 15:51:03 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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086f8a1670
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Added custom clean event
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2021-08-29 01:46:33 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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Grayson Riffe (Laptop)
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5d32976869
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Added Entity and transformations with GLM; Minor changes
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2021-08-27 01:10:32 -05:00 |
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Grayson Riffe (Laptop)
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bc5c17ebfb
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Added basic file encryption to writeFile and readFile; Minor changes
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2021-08-26 13:17:29 -05:00 |
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Grayson Riffe (Laptop)
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d74f808a17
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Added Model and default shader; Organization
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2021-08-26 00:23:56 -05:00 |
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Grayson Riffe (Laptop)
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1c638bdcb9
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Added two render layers and the basic rendering pipeline; Fixed fullscreen graphics; No shader re-binding
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2021-08-25 02:59:04 -05:00 |
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Grayson Riffe (Laptop)
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e35688373e
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Rewrote Gamestate to be a class instead of an interface; Added layers
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2021-08-25 02:58:25 -05:00 |
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Grayson Riffe (Laptop)
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f6ffb9f87e
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Started work on the Renderer and added directory-creating functionality to writeFile
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2021-08-20 14:06:03 -05:00 |
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Grayson Riffe (Desktop)
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11dc2deb2f
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Minor updates
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2021-08-20 01:47:56 -05:00 |
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Grayson Riffe (Laptop)
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22deb5a7ad
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Added readFile and writeFile utility functions and changeConfig member function
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2021-08-19 16:08:26 -05:00 |
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Grayson Riffe (Laptop)
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9bfbfb637b
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Fixed threading bug and rewrote syntax of addState
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2021-08-19 11:25:03 -05:00 |
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Grayson Riffe (Desktop)
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a21c24040d
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Added keyboard and mouse input
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2021-08-19 00:48:33 -05:00 |
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Grayson Riffe (Laptop)
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cd205d241b
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Tidied up code and fixed an Alt-Enter bug
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2021-08-18 17:25:23 -05:00 |
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Grayson Riffe (Laptop)
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ea9c4054bd
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Tested state changing
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2021-08-18 14:26:12 -05:00 |
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Grayson Riffe (Laptop)
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e8bc0903e6
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Added state changing
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2021-08-18 13:54:06 -05:00 |
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Grayson Riffe (Laptop)
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e540c19860
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Added default gamestate and gamestate vectors; Minor fixes and refacorings
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2021-08-17 14:07:59 -05:00 |
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Grayson Riffe (Laptop)
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efeec66fad
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Added FPS cap, added Optimus support, and removed showWindow requirement
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2021-08-16 14:07:20 -05:00 |
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Grayson Riffe (Desktop)
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2eb8d55a1c
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Created OpenGL context
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2021-08-15 01:22:35 -05:00 |
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