#include "Application.h" #include #include "GL\glew.h" #include "GL\wglew.h" #include "Utility.h" namespace nf { DEBUGINIT; Application::Application(Config& config) : m_currentConfig(config), m_wndPlacement{ sizeof(m_wndPlacement) }, m_running(false) { Log("Creating NF application"); Log("Width: " + std::to_string(m_currentConfig.width) + ", Height: " + std::to_string(m_currentConfig.height) + ", Fullscreen: " + std::to_string(m_currentConfig.fullscreen) + ", Title: " + m_currentConfig.title); m_hInst = GetModuleHandle(NULL); registerWindowClass(); RECT windowSize = getWindowRect(); int x = 0; int y = 0; calculateNewWindowPos(x, y); m_window = CreateWindowEx(NULL, m_wclassName, toWide(m_currentConfig.title), WS_OVERLAPPED | WS_SYSMENU | WS_MINIMIZEBOX, x, y, windowSize.right, windowSize.bottom, NULL, NULL, m_hInst, NULL); m_defaultWindowStyle = GetWindowLong(m_window, GWL_STYLE); SetProp(m_window, L"App", this); if (m_currentConfig.fullscreen) toggleFullscreen(); } void Application::setWindowIcon(HANDLE hIcon) { SendMessage(m_window, WM_SETICON, ICON_SMALL, (LPARAM)hIcon); SendMessage(m_window, WM_SETICON, ICON_SMALL, (LPARAM)hIcon); } //TODO: Test these top-level features void Application::setWindowCursor(HCURSOR hCursor) { SetClassLongPtr(m_window, GCLP_HCURSOR, (LONG_PTR)hCursor); } void Application::addState(IGamestate* state, const char* stateName) { if (m_states.find(stateName) == m_states.end()) { m_states[stateName] = state; } else { Error("State \"" + (std::string)stateName + (std::string)"\" already exists!"); } } void Application::addDefaultState(const char* stateName) { if (!m_defaultStateAdded) { if (m_states.find(stateName) != m_states.end()) { m_DefaultState = m_states[stateName]; m_defaultStateAdded = true; } else { Error("State \"" + (std::string)stateName + (std::string)"\" doesn't exist!"); } } else { Error("More than one default state defined!"); } } void Application::run() { showWindow(true); m_running = true; MSG msg = { }; std::thread mainThread(&Application::runMainGameThread, this); while (m_running) { while (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); if (msg.message == WM_QUIT) { m_running = false; break; } } std::this_thread::sleep_for(std::chrono::milliseconds(5)); } mainThread.join(); } void Application::showWindow(bool show) { if (show) ShowWindow(m_window, SW_SHOW); else ShowWindow(m_window, SW_HIDE); } void Application::changeState(const char* stateName) { if (m_states.find(stateName) != m_states.end()) { m_currentState->onExit(); m_currentState = m_states[stateName]; m_currentState->onEnter(this); } else { Error("State \"" + (std::string)stateName + (std::string)"\" doesn't exist!"); } } void Application::changeConfig(const Config& in) { SetWindowText(m_window, toWide(in.title)); if (in.fullscreen != m_currentConfig.fullscreen) { m_currentConfig = in; toggleFullscreen(); } if (m_currentConfig.fullscreen) return; m_currentConfig = in; int x = 0, y = 0; calculateNewWindowPos(x, y); SetWindowPos(m_window, HWND_TOP, x, y, in.width, in.height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } const HWND& Application::getWindow() { return m_window; } const Config& Application::getConfig() const { return m_currentConfig; } //TODO: Test this int Application::getFPS() const { return m_FPS; } bool Application::isInput(unsigned int code) { if (code < 164) { return m_input[code]; } else { return false; } } void Application::startIntroState() { m_sIntro = new IntroGamestate; m_sIntro->onEnter(this); m_currentState = m_sIntro; } void Application::runMainGameThread() { m_renderer = new Renderer(this); startIntroState(); std::chrono::steady_clock::time_point start_time = std::chrono::steady_clock::now(); const std::chrono::duration wait_time = std::chrono::nanoseconds(1000000000 / 60); auto next_time = start_time + wait_time; while (m_running) { start_time = std::chrono::steady_clock::now(); m_currentState->update(); m_currentState->render(); m_renderer->doFrame(); m_frames++; m_fpsClock2 = std::chrono::steady_clock::now(); m_fpsDuration = m_fpsClock2 - m_fpsClock1; if (m_fpsDuration.count() >= 1.0) { m_FPS = m_frames; m_frames = 0; Log("FPS: " + std::to_string(m_FPS)); m_fpsClock1 = std::chrono::steady_clock::now(); //TODO: Rework calculating FPS } std::this_thread::sleep_until(next_time); m_deltaTime = (double)(std::chrono::steady_clock::now() - start_time).count(); next_time += wait_time; } m_currentState->onExit(); delete m_renderer; } void Application::registerWindowClass() { if (!FindWindow(L"NFClass", NULL)) { m_wclassName = L"NFClass"; WNDCLASS wclass = { }; wclass.lpszClassName = m_wclassName; wclass.hCursor = LoadCursor(NULL, IDC_ARROW); wclass.hIcon = NULL; wclass.hInstance = m_hInst; wclass.lpfnWndProc = Application::WindowProc; RegisterClass(&wclass); } else { Error("Cannot run two NF applications at once!"); } } //TODO: Test fullscreen graphcis void Application::toggleFullscreen() { DWORD wndStyle = GetWindowLong(m_window, GWL_STYLE); if (wndStyle & WS_OVERLAPPEDWINDOW) { GetWindowPlacement(m_window, &m_wndPlacement); MONITORINFO mi = { sizeof(mi) }; GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi); SetWindowLong(m_window, GWL_STYLE, wndStyle & ~WS_OVERLAPPEDWINDOW); SetWindowPos(m_window, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } else { SetWindowLong(m_window, GWL_STYLE, m_defaultWindowStyle); SetWindowPlacement(m_window, &m_wndPlacement); SetWindowPos(m_window, NULL, 0, 0, m_currentConfig.width, m_currentConfig.height, SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } } RECT Application::getWindowRect() const { int w = m_currentConfig.width; int h = m_currentConfig.height; RECT temp = { }; temp.right = w; temp.bottom = h; AdjustWindowRect(&temp, WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, false); temp.right -= temp.left; temp.bottom -= temp.top; return temp; } void Application::calculateNewWindowPos(int& x, int& y) { MONITORINFO mi = { sizeof(mi) }; GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi); int monX = (mi.rcWork.right - mi.rcWork.left) / 2; int monY = (mi.rcWork.bottom - mi.rcWork.top) / 2; x = monX - (m_currentConfig.width / 2); y = monY - (m_currentConfig.height / 2); } LRESULT CALLBACK Application::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { Application* app = (Application*)GetProp(hWnd, L"App"); switch (uMsg) { case WM_CREATE: { return 0; } case WM_SYSKEYDOWN: { if (GetKeyState(VK_RETURN) & 0x8000) { if (!(lParam & (1 << 30))) { app->m_currentConfig.fullscreen = !app->m_currentConfig.fullscreen; app->toggleFullscreen(); } return 0; } break; } case WM_MENUCHAR: { return MNC_CLOSE << 16; } //TODO: mouse position input case WM_LBUTTONDOWN: { app->m_input[1] = true; return 0; } case WM_LBUTTONUP: { app->m_input[1] = false; return 0; } case WM_RBUTTONDOWN: { app->m_input[2] = true; return 0; } case WM_RBUTTONUP: { app->m_input[2] = false; return 0; } case WM_MBUTTONDOWN: { app->m_input[4] = true; return 0; } case WM_MBUTTONUP: { app->m_input[4] = false; return 0; } case WM_KEYDOWN: { if (wParam < 164 && !(lParam & (1 << 30))) { app->m_input[wParam] = true; } break; } case WM_KEYUP: { if (wParam < 164) { app->m_input[wParam] = false; } break; } case WM_CLOSE: { DestroyWindow(hWnd); return 0; } case WM_DESTROY: { PostQuitMessage(0); return 0; } } return DefWindowProc(hWnd, uMsg, wParam, lParam); } Application::~Application() { Log("Exiting NF application"); for (std::pair state : m_states) { IGamestate* curr = state.second; delete curr; } } }