#include "Application.h" #include #include "Utility.h" namespace nf { DEBUGINIT; Application::Application(Config& config) : m_currentConfig(config), m_running(false), m_altWidth(1280), m_altHeight(720), m_defaultStateAdded(false), m_stateChange(false) { Log("Creating NF application"); Log("Width: " + std::to_string(m_currentConfig.width) + ", Height: " + std::to_string(m_currentConfig.height) + ", Fullscreen: " + std::to_string(m_currentConfig.fullscreen) + ", Title: " + m_currentConfig.title); if (getApp() != nullptr) Error("Cannot create two NF Application objects!"); setApp(this); m_hInst = GetModuleHandle(NULL); registerWindowClass(); RECT windowSize = getWindowRect(); int x = 0; int y = 0; calculateNewWindowPos(x, y); m_window = CreateWindowEx(NULL, m_wclassName, toWide(m_currentConfig.title), WS_OVERLAPPED | WS_SYSMENU | WS_MINIMIZEBOX, x, y, windowSize.right, windowSize.bottom, NULL, NULL, m_hInst, NULL); m_defaultWindowStyle = GetWindowLong(m_window, GWL_STYLE); SetProp(m_window, L"App", this); if (m_currentConfig.fullscreen) toggleFullscreen(); } void Application::setWindowIcon(HANDLE hIcon) { SendMessage(m_window, WM_SETICON, ICON_SMALL, (LPARAM)hIcon); SendMessage(m_window, WM_SETICON, ICON_SMALL, (LPARAM)hIcon); } //TODO: Test these top-level features void Application::setWindowCursor(HCURSOR hCursor) { SetClassLongPtr(m_window, GCLP_HCURSOR, (LONG_PTR)hCursor); } Renderer* Application::getRenderer() const { return m_renderer; } void Application::addState(Gamestate* state, const std::string& stateName) { if (m_states.find(stateName) == m_states.end()) { m_states[stateName] = state; } else Error("State \"" + (std::string)stateName + (std::string)"\" already exists!"); } void Application::addDefaultState(const std::string& stateName) { if (!m_defaultStateAdded) { if (m_states.find(stateName) != m_states.end()) { m_defaultState = stateName; m_defaultStateAdded = true; } else Error("State \"" + (std::string)stateName + (std::string)"\" doesn't exist!"); } else Error("More than one default state defined!"); } const std::string& Application::getDefaultState() { return m_defaultState; } void Application::run() { showWindow(true); m_running = true; MSG msg = { }; std::thread mainThread(&Application::runMainGameThread, this); while (m_running) { if (m_quit) PostMessage(m_window, WM_CLOSE, NULL, NULL); while (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); if (msg.message == WM_QUIT) { m_running = false; break; } } updateInput(); std::this_thread::sleep_for(std::chrono::milliseconds(5)); } mainThread.join(); } void Application::changeState(const std::string& stateName) { if (m_states.find(stateName) == m_states.end()) Error("State \"" + (std::string)stateName + (std::string)"\" doesn't exist!"); m_stateChange = true; m_nextState = stateName; } Gamestate* Application::getCurrentState() { return m_currentState; } void Application::showWindow(bool show) { if (show) ShowWindow(m_window, SW_SHOW); else ShowWindow(m_window, SW_HIDE); } const HWND& Application::getWindow() { return m_window; } //TODO: Throughly test this void Application::changeConfig(const Config& in) { SetWindowText(m_window, toWide(in.title)); bool temp = m_currentConfig.fullscreen; m_currentConfig = in; if (in.fullscreen != temp) toggleFullscreen(); if (m_currentConfig.fullscreen) return; int x = 0, y = 0; calculateNewWindowPos(x, y); RECT size = getWindowRect(); SetWindowPos(m_window, HWND_TOP, x, y, size.right, size.bottom, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } const Config& Application::getConfig() const { return m_currentConfig; } int Application::getFPS() const { return m_FPS; } bool Application::isInput(unsigned int code) { if (code < 164) { return m_input[code]; } else { return false; } } void Application::trackMouse(bool track) { m_trackingMouse = track; if (m_trackingMouse == true) m_mouseTrackFirst = true; } void Application::getMouseDiff(int& x, int& y) { x = m_mouseDiffX; y = m_mouseDiffY; m_mouseDiffX = 0; m_mouseDiffY = 0; } Application* Application::getApp() { return currentApp; } void Application::registerWindowClass() { if (!FindWindow(L"NFClass", NULL)) { m_wclassName = L"NFClass"; WNDCLASS wclass = { }; wclass.lpszClassName = m_wclassName; wclass.hCursor = LoadCursor(NULL, IDC_ARROW); wclass.hIcon = NULL; wclass.hInstance = m_hInst; wclass.lpfnWndProc = Application::WindowProc; RegisterClass(&wclass); } else Error("Cannot run multiple NF applications concurrently!"); } RECT Application::getWindowRect() const { int w = m_currentConfig.width; int h = m_currentConfig.height; RECT temp = { }; temp.right = w; temp.bottom = h; AdjustWindowRect(&temp, WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, false); temp.right -= temp.left; temp.bottom -= temp.top; return temp; } void Application::calculateNewWindowPos(int& x, int& y) { MONITORINFO mi = { sizeof(mi) }; GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi); int monX = (mi.rcWork.right - mi.rcWork.left) / 2; int monY = (mi.rcWork.bottom - mi.rcWork.top) / 2; x = monX - (m_currentConfig.width / 2); y = monY - (m_currentConfig.height / 2); } void Application::toggleFullscreen() { DWORD wndStyle = GetWindowLong(m_window, GWL_STYLE); if (wndStyle & WS_OVERLAPPEDWINDOW) { MONITORINFO mi = { sizeof(mi) }; GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi); SetWindowLong(m_window, GWL_STYLE, wndStyle & ~WS_OVERLAPPEDWINDOW); m_currentConfig.width = mi.rcMonitor.right - mi.rcMonitor.left; m_currentConfig.height = mi.rcMonitor.bottom - mi.rcMonitor.top; SetWindowPos(m_window, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, m_currentConfig.width, m_currentConfig.height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } else { SetWindowLong(m_window, GWL_STYLE, wndStyle | WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX); SetWindowPos(m_window, HWND_TOP, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE); } } void Application::updateInput() { for (unsigned int i = 0; i < 164; i++) { if (GetFocus() == m_window) m_input[i] = GetKeyState(i) & 0x8000; else m_input[i] = false; } POINT mouse; GetCursorPos(&mouse); ScreenToClient(m_window, &mouse); if (GetFocus() == m_window) { m_mouseX = mouse.x; m_mouseY = mouse.y; if (m_mouseX > m_currentConfig.width) m_mouseX = m_currentConfig.width; if (m_mouseX < 0) m_mouseX = 0; if (m_mouseY > m_currentConfig.height) m_mouseY = m_currentConfig.height; if (m_mouseY < 0) m_mouseY = 0; if (m_trackingMouse) { int middleX = m_currentConfig.width / 2; int middleY = m_currentConfig.height / 2; m_mouseDiffX += m_mouseX - middleX; m_mouseDiffY += middleY - m_mouseY; if (m_mouseTrackFirst) { m_mouseDiffX = 0; m_mouseDiffY = 0; m_mouseTrackFirst = false; } POINT middle = { middleX, middleY }; ClientToScreen(m_window, &middle); SetCursorPos(middle.x, middle.y); } } } void Application::quit() { m_quit = true; } void Application::runMainGameThread() { m_sIntro = new IntroGamestate; m_currentState = m_sIntro; m_renderer = new Renderer(this); m_currentState->setup(this); m_currentState->onEnter(); m_renderer->setFade(true, false, true); std::chrono::steady_clock::time_point currentFrame = std::chrono::steady_clock::now(); std::chrono::steady_clock::time_point lastFrame = std::chrono::steady_clock::now(); while (m_running) { currentFrame = std::chrono::steady_clock::now(); m_deltaTime = std::chrono::duration(currentFrame - lastFrame).count(); if (m_deltaTime >= m_minFrametime) { lastFrame = std::chrono::steady_clock::now(); m_currentState->update(m_deltaTime); m_currentState->render(*m_renderer); m_renderer->doFrame(m_currentState->getCamera(), m_deltaTime); if (m_stateChange) doStateChange(); } m_fpsClock2 = std::chrono::steady_clock::now(); m_fpsDuration = m_fpsClock2 - m_fpsClock1; if (m_fpsDuration.count() >= 0.2) { m_FPS = (int)(1.0 / m_deltaTime); static int i = 0; i++; if (i % 5 == 0) Log("FPS: " + std::to_string(m_FPS)); m_fpsClock1 = std::chrono::steady_clock::now(); } } m_currentState->onExit(); m_currentState->cleanup(); delete m_renderer; } void Application::doStateChange() { static bool once = true; if (once) { m_renderer->setFade(false, true, false); once = false; } if (m_renderer->isFadeOutComplete()) { m_currentState->onExit(); m_currentState->cleanup(); m_currentState = m_states[m_nextState]; m_currentState->setup(this); m_currentState->onEnter(); m_renderer->setFade(true, false, false); m_stateChange = false; once = true; } } void Application::setApp(Application* app) { currentApp = app; } LRESULT CALLBACK Application::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { Application* app = (Application*)GetProp(hWnd, L"App"); switch (uMsg) { case WM_CREATE: { return 0; } case WM_SYSKEYDOWN: { if (GetKeyState(VK_RETURN) & 0x8000) { if (!(lParam & (1 << 30))) { if (!app->m_currentConfig.fullscreen) { app->m_altWidth = app->m_currentConfig.width; app->m_altHeight = app->m_currentConfig.height; } app->changeConfig({ app->m_currentConfig.width, app->m_currentConfig.height, !app->m_currentConfig.fullscreen, app->m_currentConfig.title }); if (!app->m_currentConfig.fullscreen) { app->changeConfig({ app->m_altWidth, app->m_altHeight, app->m_currentConfig.fullscreen, app->m_currentConfig.title }); } } return 0; } break; } case WM_MENUCHAR: { return MNC_CLOSE << 16; } case WM_SETCURSOR: { if (LOWORD(lParam) != HTCLIENT) break; if (app->m_trackingMouse && LOWORD(lParam) == HTCLIENT && GetFocus() == hWnd) { SetCursor(NULL); return 0; } break; } case WM_CLOSE: { DestroyWindow(hWnd); return 0; } case WM_DESTROY: { PostQuitMessage(0); return 0; } } return DefWindowProc(hWnd, uMsg, wParam, lParam); } Application::~Application() { Log("Exiting NF application"); for (std::pair state : m_states) { Gamestate* curr = state.second; delete curr; } } Application* Application::currentApp = nullptr; }