#pragma once #include "NothinFancy.h" class MainState : public nf::Gamestate { public: void onEnter() override; void update(float deltaTime) override; void render(nf::Renderer& renderer) override; void onExit() override; private: nf::Camera::Type currCamType; nf::AssetPack ap; nf::Entity test; nf::Entity plane; nf::Text text; nf::Text gravText; nf::UITexture uiTex; nf::Button button; nf::Button button2; nf::Light light; nf::Light light2; nf::Light light3; nf::Cubemap cm; nf::Sound sound; nf::Sound sound2; float grav; std::vector entities; };