Debug x64 Release x64 16.0 Win32Proj {b7fec2d6-1d8f-487e-89cb-fd611fd1aeb6} Game 10.0 Application true v143 Unicode Application false v143 true Unicode true $(ProjectDir)bin\$(Platform)$(Configuration)\ $(ProjectDir)int\$(Platform)$(Configuration)\ false $(ProjectDir)bin\$(Platform)$(Configuration)\ $(ProjectDir)int\$(Platform)$(Configuration)\ Level3 true _DEBUG;_CONSOLE;%(PreprocessorDefinitions) true $(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\ $(IntDir)obj\ Console true mainCRTStartup libcmt.lib /ignore:4099 %(AdditionalOptions) cd assets "$(SolutionDir)NFPackCreator\bin\x64$(Configuration)\NFPackCreator.exe" if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q && goto end) else goto end :end mkdir "$(OutDir)assets" move "*.nfpack" "$(OutDir)assets\" cd "$(SolutionDir)NothinFancy\assets" if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\") Level3 true true true NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true $(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\ $(IntDir)obj\ Windows true true true mainCRTStartup libcmt.lib true /ignore:4099 %(AdditionalOptions) cd assets "$(SolutionDir)NFPackCreator\bin\x64$(Configuration)\NFPackCreator.exe" if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q && goto end) else goto end :end mkdir "$(OutDir)assets" move "*.nfpack" "$(OutDir)assets\" cd "$(SolutionDir)NothinFancy\assets" if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\") {1b9c5361-e301-41bf-97e7-56d65f11e2bb} <_delete Include="$(OutDir)**\*" />