#pragma once #include "Gamestate.h" #include "UITexture.h" #include "Text.h" namespace nf { class IntroGamestate : public Gamestate { public: void onEnter() override; void update(float deltaTime) override; void render(Renderer& renderer) override; void onExit() override; private: std::chrono::steady_clock::time_point m_start; float m_scale; UITexture m_logoTex; Text m_text; }; }