---STEM Project--- --Ideas-- Bullet Hell (3D, but top-down) Platformer (With a twist) First Person Adventure (Story driven) Something that multiplayer could eventually work with --Development Notes-- Remember to use tasks (//TODO: ) *Engine (Name?) "Nothin' Fancy" *Separate project *Namespaced *Debug and log system *NatVis *Config changing *Alt-Enter *File IO functions *Keyboard and mouse click input Mouse position input Audio *Game states Text rendering UI elements Resource system and custom format Read model objs and animations (Is this realistic?) Layered batch renderer Lighting? (Or is this part of the game's shaders?) Multithreading and async tasks (For audio and loading?) Figure out format for storing resources OUTSIDE of exe (compressed format?) And separate tool to write those?